My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Dark Prince Prince Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Dark Prince Prince Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Dark Prince Prince Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Dark Prince Prince Ram Rider
Giant Snowball
Wall Breakers Lumberjack Ram Rider
Zap
Firecracker Wall Breakers Dark Prince Prince Ram Rider
Barbarian Barrel
Firecracker Tesla Wall Breakers Dark Prince Lumberjack
The Log
Firecracker Wall Breakers Dark Prince Prince Lumberjack Ram Rider
Earthquake
Firecracker Tesla
Arrows
Firecracker Wall Breakers
Royal Delivery
Firecracker Wall Breakers Dark Prince Prince Lumberjack Ram Rider
Fireball
Firecracker Tesla Wall Breakers Lumberjack Ram Rider
Poison
Firecracker
Lightning
Tesla Dark Prince Prince Lumberjack Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Dark Prince Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Firecracker Tesla Dark Prince Lumberjack Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Rage Firecracker Tesla

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Wall Breakers Dark Prince Prince Lumberjack Ram Rider
Tesla
Wall Breakers
Firecracker
Rage
Dark Prince Prince
Dark Prince
Prince Firecracker Rage Lumberjack Ram Rider
Prince
Dark Prince Firecracker Rage Lumberjack Ram Rider
Lumberjack
Firecracker Dark Prince Prince Ram Rider
Ram Rider
Firecracker Dark Prince Prince Lumberjack

Defense Synergies 0 8

Firecracker
Tesla Dark Prince Prince Lumberjack
Tesla
Firecracker Dark Prince Prince
Wall Breakers
Rage
Dark Prince
Firecracker Tesla Prince
Prince
Firecracker Tesla Dark Prince
Lumberjack
Firecracker Ram Rider
Ram Rider
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ram Rider
Lumberjack Firecracker Tesla Dark Prince Prince Ram Rider
Tesla Prince Lumberjack Ram Rider Dark Prince
Tesla Prince Lumberjack Firecracker Dark Prince Ram Rider
Firecracker Dark Prince Prince Lumberjack
Firecracker Tesla Dark Prince Lumberjack
Tesla Ram Rider Firecracker
Tesla Ram Rider
Tesla Prince Lumberjack
Firecracker Tesla Dark Prince Prince Lumberjack
Firecracker Tesla Dark Prince Lumberjack Ram Rider
Tesla Firecracker Ram Rider
Tesla Prince Lumberjack Dark Prince Ram Rider
Firecracker Tesla Dark Prince Prince Lumberjack
Tesla Prince Lumberjack Ram Rider
Tesla Prince Lumberjack Ram Rider
Tesla Firecracker Dark Prince Prince Lumberjack
Tesla Firecracker Dark Prince Prince Lumberjack Ram Rider
Firecracker Tesla Dark Prince Lumberjack Ram Rider
Tesla Prince Lumberjack Ram Rider
Dark Prince Firecracker Tesla Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Tesla Dark Prince Prince
Firecracker Tesla Prince Lumberjack
Lumberjack Dark Prince Prince Ram Rider
Dark Prince Prince Lumberjack Tesla Ram Rider
Tesla Dark Prince Prince Lumberjack Ram Rider
Firecracker Tesla Ram Rider
Dark Prince Prince Tesla Lumberjack Ram Rider
Tesla Dark Prince Prince Lumberjack
Firecracker Dark Prince Prince
Tesla
Tesla Dark Prince Prince Lumberjack
Dark Prince Prince
Dark Prince Prince Tesla Lumberjack Ram Rider
Firecracker Tesla
Tesla Firecracker Dark Prince Prince Lumberjack
Firecracker Tesla Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Ram Rider
Firecracker Dark Prince Prince
Firecracker Dark Prince
Firecracker Ram Rider
Firecracker
Firecracker Ram Rider
Firecracker Ram Rider
Prince Lumberjack
Firecracker Dark Prince Prince Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker
Firecracker Dark Prince Prince
Firecracker
Prince
Prince
Firecracker Dark Prince
Firecracker Ram Rider
Prince Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Prince
Firecracker
Dark Prince Prince
Firecracker Ram Rider
Firecracker Dark Prince Prince Lumberjack
Firecracker
Firecracker Dark Prince Prince
Firecracker
Firecracker
Firecracker Dark Prince Prince

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