My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Rascals Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Guards Baby Dragon Balloon
Zap
Firecracker Guards Balloon
Barbarian Barrel
Firecracker Tesla Rascals Guards
The Log
Firecracker Rascals Guards
Earthquake
Firecracker Tesla Guards
Arrows
Firecracker Rascals Guards
Royal Delivery
Firecracker Rascals Guards Baby Dragon Balloon
Fireball
Firecracker Tesla Rascals Baby Dragon Balloon
Poison
Firecracker Rascals Guards Balloon
Lightning
Tesla Baby Dragon Balloon
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Guards Tesla Baby Dragon Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Guards

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rascals Baby Dragon Balloon
Tesla
Rascals
Firecracker Baby Dragon Balloon
Rage
Balloon
Guards
The Log
Baby Dragon
Firecracker Rascals Balloon
Balloon
Rage Firecracker Rascals Baby Dragon The Log
The Log
Guards Balloon

Defense Synergies 2 12

Firecracker
The Log Tesla Rascals Guards Baby Dragon
Tesla
The Log Firecracker Rascals Guards Baby Dragon
Rascals
Firecracker Tesla Baby Dragon The Log
Rage
Guards
Firecracker Tesla Baby Dragon The Log
Baby Dragon
Firecracker Tesla Rascals Guards The Log
Balloon
The Log
Firecracker Tesla Rascals Guards Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon The Log
Firecracker Tesla Rascals The Log
Tesla Rascals
Tesla Firecracker Rascals Guards
Firecracker The Log
The Log Firecracker Tesla Rascals Guards Baby Dragon
Tesla Firecracker Rascals Baby Dragon
Tesla Rascals Baby Dragon The Log
Tesla Rascals
Guards Firecracker Tesla Rascals
Guards Firecracker Tesla Rascals Baby Dragon The Log
Tesla Firecracker Rascals Baby Dragon
Tesla Rascals Guards The Log
Firecracker Tesla Rascals Guards Baby Dragon The Log
Tesla Rascals
Tesla Rascals The Log
Tesla Firecracker Rascals
Tesla Firecracker Rascals Guards Baby Dragon The Log
Baby Dragon The Log Firecracker Tesla Rascals Guards
Tesla
Rascals Firecracker Tesla Guards Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Guards Tesla
Firecracker Tesla Baby Dragon The Log
Guards Rascals The Log
Guards Tesla Rascals The Log
Tesla Rascals Guards
Firecracker Tesla Rascals Baby Dragon
Rascals Guards Tesla
Tesla Rascals
Firecracker Baby Dragon The Log
Tesla Guards
Tesla Rascals Guards
Guards The Log
Rascals Tesla Guards
Firecracker Tesla Rascals Baby Dragon
Tesla Rascals Guards Firecracker Baby Dragon The Log
Firecracker Tesla Rascals Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals Guards Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
Firecracker Rascals Guards The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Guards
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon
Firecracker The Log Baby Dragon
Baby Dragon The Log
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Guards
The Log
Firecracker
Firecracker The Log
Guards
Firecracker Baby Dragon
The Log
Firecracker Rascals Baby Dragon
The Log Firecracker Baby Dragon
Firecracker
Firecracker Rascals Guards Baby Dragon The Log
Firecracker
Firecracker Baby Dragon The Log

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