My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Firecracker Goblin Barrel Skeleton Army
Barbarian Barrel
Firecracker Tesla Wizard Goblin Barrel Skeleton Army
The Log
Firecracker Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Firecracker Tesla Goblin Barrel Skeleton Army
Arrows
Firecracker Goblin Barrel Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army
Fireball
Firecracker Tesla Wizard Goblin Barrel Skeleton Army
Poison
Firecracker Wizard Skeleton Army
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Goblin Barrel Skeleton Army Tesla Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Firecracker Goblin Barrel Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mirror Goblin Barrel Mega Knight
Tesla
Mini P.E.K.K.A
Firecracker Wizard Mirror Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Goblin Barrel Firecracker Mini P.E.K.K.A Skeleton Army
Goblin Barrel
Mirror Firecracker Skeleton Army Mega Knight
Skeleton Army
Mirror Goblin Barrel
Mega Knight
Firecracker Mini P.E.K.K.A Wizard Goblin Barrel

Defense Synergies 2 14

Firecracker
Tesla Mini P.E.K.K.A Mirror Skeleton Army Mega Knight
Tesla
Mirror Firecracker Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Firecracker Tesla Wizard Mirror Skeleton Army
Wizard
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Mirror
Tesla Skeleton Army Firecracker Mini P.E.K.K.A Mega Knight
Goblin Barrel
Skeleton Army
Mirror Firecracker Tesla Mini P.E.K.K.A Wizard
Mega Knight
Firecracker Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Wizard
Mini P.E.K.K.A Skeleton Army Firecracker Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Firecracker Tesla Mega Knight
Tesla Firecracker Wizard
Tesla Mega Knight
Tesla Mini P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Tesla Mini P.E.K.K.A Mega Knight
Skeleton Army Firecracker Tesla Wizard Mega Knight
Tesla Firecracker Wizard
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight Wizard
Wizard Skeleton Army Mega Knight Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Mini P.E.K.K.A Mega Knight
Tesla Wizard Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Mega Knight Firecracker Wizard Skeleton Army
Wizard Firecracker Tesla Mega Knight
Mini P.E.K.K.A Tesla
Wizard Skeleton Army Mega Knight Firecracker Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Firecracker Tesla Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla
Tesla Mini P.E.K.K.A Skeleton Army Mega Knight
Firecracker Wizard Tesla
Mini P.E.K.K.A Skeleton Army Tesla
Mini P.E.K.K.A Mega Knight Tesla Skeleton Army
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Tesla Wizard
Wizard Firecracker Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Firecracker Mini P.E.K.K.A
Mega Knight Firecracker Tesla Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Skeleton Army
Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker Mega Knight

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