My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Prince Giant Skeleton Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Giant Skeleton Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince Giant Skeleton Bandit Inferno Dragon
Giant Snowball
Skeleton Dragons Guards Inferno Dragon Lumberjack
Zap
Firecracker Guards Prince Bandit Inferno Dragon
Barbarian Barrel
Firecracker Guards Giant Skeleton Bandit Lumberjack
The Log
Firecracker Guards Prince Giant Skeleton Bandit Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Skeleton Dragons Guards
Royal Delivery
Firecracker Skeleton Dragons Guards Prince Giant Skeleton Bandit Inferno Dragon Lumberjack
Fireball
Firecracker Skeleton Dragons Bandit Inferno Dragon Lumberjack
Poison
Firecracker Skeleton Dragons Guards
Lightning
Skeleton Dragons Prince Bandit Inferno Dragon Lumberjack
Rocket
Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Bandit Skeleton Dragons Inferno Dragon Lumberjack Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Bandit Skeleton Dragons

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Prince Giant Skeleton Bandit Inferno Dragon Lumberjack
Skeleton Dragons
Firecracker Prince Giant Skeleton Inferno Dragon Lumberjack
Guards
Bandit Lumberjack
Prince
Firecracker Skeleton Dragons Lumberjack
Giant Skeleton
Firecracker Skeleton Dragons Bandit Lumberjack
Bandit
Firecracker Guards Giant Skeleton Lumberjack
Inferno Dragon
Firecracker Skeleton Dragons
Lumberjack
Firecracker Skeleton Dragons Guards Prince Giant Skeleton Bandit

Defense Synergies 0 16

Firecracker
Skeleton Dragons Guards Prince Giant Skeleton Bandit Lumberjack
Skeleton Dragons
Firecracker Guards Prince Bandit Inferno Dragon Lumberjack
Guards
Firecracker Skeleton Dragons Prince Giant Skeleton Lumberjack
Prince
Firecracker Skeleton Dragons Guards
Giant Skeleton
Firecracker Guards Lumberjack
Bandit
Firecracker Skeleton Dragons Lumberjack
Inferno Dragon
Skeleton Dragons
Lumberjack
Firecracker Skeleton Dragons Guards Giant Skeleton Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons
Inferno Dragon Lumberjack Firecracker Skeleton Dragons Prince Bandit
Prince Lumberjack Skeleton Dragons Giant Skeleton Bandit Inferno Dragon
Prince Inferno Dragon Lumberjack Firecracker Skeleton Dragons Guards Bandit
Firecracker Prince Giant Skeleton Lumberjack
Firecracker Skeleton Dragons Guards Bandit Lumberjack
Skeleton Dragons Inferno Dragon Firecracker
Skeleton Dragons Giant Skeleton Bandit
Inferno Dragon Prince Lumberjack
Guards Firecracker Prince Giant Skeleton Bandit Lumberjack
Skeleton Dragons Guards Firecracker Giant Skeleton Bandit Lumberjack
Skeleton Dragons Inferno Dragon Firecracker
Prince Lumberjack Skeleton Dragons Guards Giant Skeleton Bandit
Firecracker Skeleton Dragons Guards Prince Lumberjack
Inferno Dragon Prince Bandit Lumberjack
Prince Bandit Inferno Dragon Lumberjack
Firecracker Skeleton Dragons Prince Lumberjack
Firecracker Skeleton Dragons Guards Prince Bandit Lumberjack
Firecracker Skeleton Dragons Guards Giant Skeleton Bandit Inferno Dragon Lumberjack
Prince Inferno Dragon Lumberjack
Skeleton Dragons Firecracker Guards Prince Giant Skeleton Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Prince Giant Skeleton Bandit
Bandit Firecracker Skeleton Dragons Prince Inferno Dragon Lumberjack
Guards Giant Skeleton Bandit Lumberjack Prince
Guards Prince Giant Skeleton Lumberjack Bandit
Giant Skeleton Guards Prince Bandit Inferno Dragon Lumberjack
Firecracker Skeleton Dragons
Guards Prince Giant Skeleton Bandit Lumberjack
Giant Skeleton Prince Inferno Dragon Lumberjack
Giant Skeleton Firecracker Skeleton Dragons Prince Bandit Inferno Dragon
Skeleton Dragons Guards Inferno Dragon
Inferno Dragon Guards Prince Giant Skeleton Lumberjack
Guards Prince Giant Skeleton
Prince Giant Skeleton Guards Bandit Lumberjack
Firecracker Skeleton Dragons
Guards Firecracker Skeleton Dragons Prince Giant Skeleton Inferno Dragon Lumberjack
Firecracker Skeleton Dragons Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Guards Giant Skeleton Bandit
Firecracker Skeleton Dragons Bandit
Skeleton Dragons Giant Skeleton Bandit
Firecracker Skeleton Dragons Guards Prince Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Bandit
Guards Prince Lumberjack
Firecracker Skeleton Dragons Prince Bandit
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Bandit
Firecracker Skeleton Dragons Bandit
Firecracker Skeleton Dragons Prince
Firecracker Skeleton Dragons Bandit
Firecracker Skeleton Dragons Bandit
Skeleton Dragons
Firecracker Skeleton Dragons Prince Bandit
Firecracker Skeleton Dragons
Skeleton Dragons Prince Giant Skeleton
Skeleton Dragons
Prince
Skeleton Dragons
Firecracker Skeleton Dragons
Inferno Dragon
Firecracker Skeleton Dragons Bandit
Skeleton Dragons Prince Bandit
Firecracker Skeleton Dragons Bandit
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Guards
Skeleton Dragons Bandit
Firecracker Skeleton Dragons
Prince Giant Skeleton
Firecracker
Guards Prince Bandit
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Prince Lumberjack
Firecracker Skeleton Dragons
Giant Skeleton
Firecracker Skeleton Dragons Prince
Firecracker Skeleton Dragons Guards Giant Skeleton
Firecracker Skeleton Dragons
Firecracker Prince Giant Skeleton Bandit

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