My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Skeleton Dragons Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Skeleton Dragons Witch Executioner Giant Skeleton Royal Ghost Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton Sparky
Giant Snowball
Skeleton Dragons Clone Witch
Zap
Firecracker Clone Witch Sparky
Barbarian Barrel
Firecracker Clone Witch Executioner Giant Skeleton Royal Ghost Sparky
The Log
Firecracker Clone Witch Giant Skeleton Sparky
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Skeleton Dragons Clone Witch
Royal Delivery
Firecracker Skeleton Dragons Clone Witch Executioner Giant Skeleton Royal Ghost Sparky
Fireball
Firecracker Skeleton Dragons Clone Witch Executioner Sparky
Poison
Firecracker Skeleton Dragons Clone Witch Executioner Sparky
Lightning
Skeleton Dragons Witch Executioner Sparky
Rocket
Witch Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Skeleton Dragons Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Skeleton Dragons Executioner Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner Giant Skeleton Royal Ghost Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Clone Royal Ghost Skeleton Dragons Witch Executioner Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Clone Royal Ghost Skeleton Dragons

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Skeleton Dragons Giant Skeleton Sparky
Skeleton Dragons
Firecracker Clone Giant Skeleton
Clone
Giant Skeleton Skeleton Dragons Witch Sparky
Witch
Clone Giant Skeleton Royal Ghost
Executioner
Giant Skeleton
Clone Firecracker Skeleton Dragons Witch Sparky
Royal Ghost
Witch
Sparky
Firecracker Clone Giant Skeleton

Defense Synergies 0 5

Firecracker
Skeleton Dragons Giant Skeleton
Skeleton Dragons
Firecracker
Clone
Witch
Giant Skeleton Royal Ghost
Executioner
Giant Skeleton
Giant Skeleton
Firecracker Witch Executioner
Royal Ghost
Witch
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Skeleton Dragons Executioner Sparky
Sparky Firecracker Skeleton Dragons Witch Executioner
Witch Sparky Skeleton Dragons Executioner Giant Skeleton
Witch Sparky Firecracker Skeleton Dragons
Firecracker Giant Skeleton Sparky
Firecracker Skeleton Dragons Executioner Royal Ghost
Skeleton Dragons Firecracker Witch Executioner
Skeleton Dragons Giant Skeleton Sparky
Witch Sparky
Firecracker Giant Skeleton Royal Ghost Sparky
Skeleton Dragons Witch Executioner Firecracker Giant Skeleton Royal Ghost
Skeleton Dragons Executioner Firecracker Witch
Sparky Skeleton Dragons Witch Giant Skeleton
Executioner Sparky Firecracker Skeleton Dragons Witch Royal Ghost
Sparky
Sparky
Sparky Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Witch Executioner Royal Ghost
Witch Executioner Firecracker Skeleton Dragons Giant Skeleton Royal Ghost
Sparky
Skeleton Dragons Royal Ghost Firecracker Witch Executioner Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Royal Ghost Sparky
Firecracker Skeleton Dragons Executioner Royal Ghost
Giant Skeleton Witch Sparky
Giant Skeleton Sparky
Giant Skeleton Witch Executioner Sparky
Firecracker Skeleton Dragons Executioner Witch
Sparky Witch Giant Skeleton
Giant Skeleton Sparky
Giant Skeleton Firecracker Skeleton Dragons Witch Sparky
Witch Skeleton Dragons Sparky
Witch Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Witch Executioner Sparky
Firecracker Skeleton Dragons Witch Executioner Sparky
Witch Sparky Firecracker Skeleton Dragons Executioner Giant Skeleton
Executioner Firecracker Skeleton Dragons Witch Giant Skeleton Royal Ghost Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Skeleton Dragons Giant Skeleton Royal Ghost Sparky
Firecracker Skeleton Dragons Executioner Royal Ghost
Skeleton Dragons Giant Skeleton Sparky
Firecracker Skeleton Dragons Giant Skeleton Sparky
Executioner Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Executioner Witch
Firecracker Skeleton Dragons Witch Executioner Sparky
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons
Sparky
Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Executioner
Firecracker Skeleton Dragons Executioner Sparky
Firecracker Skeleton Dragons
Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Witch Executioner Sparky
Firecracker Skeleton Dragons Executioner Sparky
Sparky
Skeleton Dragons Sparky
Firecracker Skeleton Dragons Executioner Sparky
Firecracker Skeleton Dragons Witch
Skeleton Dragons Giant Skeleton Sparky
Skeleton Dragons
Sparky
Skeleton Dragons
Firecracker Skeleton Dragons Witch Executioner Sparky
Witch
Firecracker Skeleton Dragons Witch Executioner Royal Ghost Sparky
Skeleton Dragons Witch Sparky
Firecracker Skeleton Dragons Sparky
Firecracker Skeleton Dragons Witch Executioner Sparky
Firecracker Skeleton Dragons Witch
Sparky
Skeleton Dragons Sparky
Firecracker Skeleton Dragons Sparky
Giant Skeleton Sparky
Firecracker Sparky
Witch
Firecracker Skeleton Dragons Witch Executioner
Firecracker Skeleton Dragons Executioner Sparky
Firecracker Skeleton Dragons Executioner
Giant Skeleton Sparky
Firecracker Skeleton Dragons Executioner Sparky
Firecracker Skeleton Dragons Witch Giant Skeleton Sparky
Firecracker Skeleton Dragons Witch Executioner
Firecracker Witch Executioner Giant Skeleton Royal Ghost Sparky

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