My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Witch Prince Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince Prince
Giant Snowball
Skeleton Army Witch Princess
Zap
Firecracker Skeleton Army Dark Prince Witch Prince Princess
Barbarian Barrel
Firecracker Skeleton Army Dark Prince Witch Princess Electro Wizard
The Log
Firecracker Skeleton Army Dark Prince Witch Prince Princess
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch Princess
Royal Delivery
Firecracker Skeleton Army Dark Prince Witch Prince Princess Electro Wizard
Fireball
Firecracker Skeleton Army Witch Princess Electro Wizard
Poison
Firecracker Skeleton Army Witch Princess Electro Wizard
Lightning
Dark Prince Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Dark Prince Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Princess Dark Prince Electro Wizard Witch Prince Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Princess Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Dark Prince Prince Princess
Skeleton Army
Dark Prince
Prince Firecracker Witch Lightning Princess Electro Wizard
Witch
Dark Prince Prince
Prince
Dark Prince Firecracker Witch Lightning Princess Electro Wizard
Lightning
Dark Prince Prince
Princess
Firecracker Dark Prince Prince
Electro Wizard
Dark Prince Prince

Defense Synergies 0 15

Firecracker
Skeleton Army Dark Prince Prince Princess Electro Wizard
Skeleton Army
Firecracker Prince Princess Electro Wizard
Dark Prince
Firecracker Witch Prince Princess Electro Wizard
Witch
Dark Prince Prince Electro Wizard
Prince
Firecracker Skeleton Army Dark Prince Witch Electro Wizard
Lightning
Princess
Firecracker Skeleton Army Dark Prince
Electro Wizard
Firecracker Skeleton Army Dark Prince Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Wizard
Skeleton Army Firecracker Dark Prince Witch Prince Electro Wizard
Skeleton Army Witch Prince Dark Prince Lightning Electro Wizard
Skeleton Army Witch Prince Firecracker Dark Prince Electro Wizard
Lightning Firecracker Skeleton Army Dark Prince Prince Princess
Skeleton Army Firecracker Dark Prince Electro Wizard
Lightning Electro Wizard Firecracker Witch Princess
Lightning Electro Wizard
Witch Skeleton Army Prince Princess
Skeleton Army Firecracker Dark Prince Prince Electro Wizard
Skeleton Army Witch Electro Wizard Firecracker Dark Prince Princess
Firecracker Witch Princess Electro Wizard
Skeleton Army Prince Dark Prince Witch Lightning Electro Wizard
Skeleton Army Firecracker Dark Prince Witch Prince Princess Electro Wizard
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Lightning Electro Wizard
Firecracker Skeleton Army Dark Prince Witch Prince Electro Wizard
Firecracker Skeleton Army Dark Prince Witch Prince Electro Wizard
Witch Firecracker Dark Prince Princess Electro Wizard
Prince Electro Wizard
Skeleton Army Dark Prince Firecracker Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Dark Prince Witch Prince Electro Wizard
Electro Wizard Firecracker Prince Lightning
Skeleton Army Dark Prince Witch Prince Lightning Electro Wizard
Skeleton Army Dark Prince Prince Lightning Electro Wizard
Skeleton Army Dark Prince Witch Prince
Firecracker Witch Princess Electro Wizard
Skeleton Army Dark Prince Prince Witch Lightning Electro Wizard
Skeleton Army Dark Prince Prince
Lightning Electro Wizard Firecracker Skeleton Army Dark Prince Witch Prince
Witch Skeleton Army
Dark Prince Witch Prince
Skeleton Army Lightning Dark Prince Prince Electro Wizard
Skeleton Army Dark Prince Prince Lightning Witch
Firecracker Skeleton Army Witch Princess
Skeleton Army Witch Electro Wizard Firecracker Dark Prince Prince Lightning
Firecracker Dark Prince Witch Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Princess Firecracker
Firecracker Princess Electro Wizard
Lightning
Lightning Firecracker Dark Prince Prince
Firecracker Dark Prince
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Lightning Princess
Firecracker Lightning
Lightning Prince Electro Wizard
Firecracker Lightning Dark Prince Prince Princess Electro Wizard
Lightning Firecracker Princess
Lightning Firecracker Princess
Lightning Firecracker Princess
Lightning Princess Firecracker Prince
Lightning Firecracker Witch Princess
Lightning Firecracker Princess
Lightning
Lightning
Lightning Firecracker Dark Prince Prince Princess Electro Wizard
Lightning Firecracker Witch Princess
Lightning Prince
Lightning Princess
Prince Lightning
Lightning
Firecracker Dark Prince Witch Princess
Witch
Firecracker Witch Lightning Princess Electro Wizard
Lightning Witch Prince Princess
Lightning Firecracker
Lightning Firecracker Witch Princess Electro Wizard
Lightning Electro Wizard Firecracker Witch
Lightning
Lightning
Lightning Firecracker Princess Electro Wizard
Prince
Firecracker Lightning Princess
Lightning Electro Wizard Skeleton Army Dark Prince Witch Prince Princess
Lightning Firecracker Witch Princess Electro Wizard
Lightning Firecracker Dark Prince Prince Princess Electro Wizard
Firecracker Lightning Princess
Lightning
Firecracker Dark Prince Prince
Firecracker Witch Lightning Princess Electro Wizard
Firecracker Witch Lightning Princess Electro Wizard
Lightning Firecracker Dark Prince Witch Prince Princess Electro Wizard

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