My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Hunter Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Miner
Giant Snowball
Royal Recruits Hog Rider Miner Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Royal Recruits Hunter Lumberjack
The Log
Firecracker Royal Recruits Hog Rider Hunter Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Hog Rider Hunter Miner Lumberjack Mother Witch
Fireball
Firecracker Hog Rider Hunter Lumberjack Mother Witch
Poison
Firecracker Royal Recruits Hunter Mother Witch
Lightning
Hunter Lumberjack Mother Witch
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Miner Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Miner Hog Rider Hunter Lumberjack Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Void Miner Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Miner Royal Recruits Lumberjack
Royal Recruits
Firecracker Hog Rider Lumberjack
Hog Rider
Firecracker Royal Recruits Void Hunter Lumberjack Mother Witch
Void
Hog Rider
Hunter
Hog Rider Lumberjack
Miner
Firecracker Lumberjack Mother Witch
Lumberjack
Firecracker Royal Recruits Hog Rider Hunter Miner
Mother Witch
Hog Rider Miner

Defense Synergies 0 5

Firecracker
Royal Recruits Hunter Lumberjack
Royal Recruits
Firecracker
Hog Rider
Void
Hunter
Firecracker Lumberjack
Miner
Lumberjack
Firecracker Hunter Mother Witch
Mother Witch
Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Void
Hunter Lumberjack Firecracker Royal Recruits
Hunter Lumberjack Royal Recruits Void
Royal Recruits Hunter Lumberjack Firecracker
Firecracker Royal Recruits Lumberjack
Firecracker Hunter Lumberjack Mother Witch
Hunter Firecracker Void
Royal Recruits Void
Hunter Royal Recruits Lumberjack
Firecracker Royal Recruits Hunter Miner Lumberjack
Mother Witch Firecracker Royal Recruits Hunter Lumberjack
Hunter Firecracker
Royal Recruits Hunter Lumberjack
Firecracker Royal Recruits Hunter Lumberjack
Royal Recruits Hunter Lumberjack
Royal Recruits Hunter Lumberjack
Firecracker Royal Recruits Hunter Lumberjack
Firecracker Royal Recruits Hunter Lumberjack
Hunter Firecracker Royal Recruits Lumberjack Mother Witch
Royal Recruits Hunter Lumberjack
Royal Recruits Firecracker Hunter Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Lumberjack Void
Void Firecracker Hunter Miner Lumberjack
Royal Recruits Lumberjack Hunter
Royal Recruits Hunter Lumberjack
Royal Recruits Hunter Lumberjack
Firecracker Mother Witch Hunter
Royal Recruits Void Hunter Lumberjack
Royal Recruits Hunter Lumberjack
Royal Recruits Void Firecracker
Royal Recruits
Royal Recruits Hunter Lumberjack
Royal Recruits Void
Royal Recruits Hunter Lumberjack
Royal Recruits Firecracker
Royal Recruits Firecracker Hunter Lumberjack
Firecracker Royal Recruits Hunter Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Royal Recruits
Firecracker Void Miner
Void Miner
Firecracker Royal Recruits Void
Firecracker
Firecracker Mother Witch Hunter
Firecracker
Firecracker Hunter
Void Miner Firecracker
Void Lumberjack
Firecracker Void Miner Royal Recruits
Void Firecracker
Firecracker Void Hunter Miner
Firecracker Void
Firecracker
Firecracker Hunter
Firecracker Royal Recruits
Void Firecracker Hunter
Firecracker Miner Mother Witch
Void
Void
Void
Royal Recruits Void
Firecracker Mother Witch Hunter
Firecracker Void Miner Hunter
Void Miner
Void Miner Firecracker
Firecracker Hunter Mother Witch
Firecracker Void
Void
Void Hunter Miner
Void Firecracker
Firecracker
Royal Recruits Void
Firecracker Hunter
Void Miner Firecracker Hunter Lumberjack
Firecracker
Void
Firecracker Royal Recruits
Firecracker Royal Recruits
Firecracker Void
Void Firecracker Royal Recruits Miner

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