My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Witch Prince Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Bandit Inferno Dragon
Giant Snowball
Battle Ram Witch Inferno Dragon Lumberjack
Zap
Firecracker Battle Ram Inferno Tower Witch Prince Bandit Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Inferno Tower Witch Bandit Lumberjack
The Log
Firecracker Battle Ram Witch Prince Bandit Lumberjack
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Battle Ram Witch Prince Bandit Inferno Dragon Lumberjack
Fireball
Firecracker Battle Ram Inferno Tower Witch Bandit Inferno Dragon Lumberjack
Poison
Firecracker Inferno Tower Witch
Lightning
Battle Ram Inferno Tower Witch Prince Bandit Inferno Dragon Lumberjack
Rocket
Inferno Tower Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Prince Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Bandit Battle Ram Inferno Dragon Lumberjack Inferno Tower Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Bandit Battle Ram Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Prince Bandit Inferno Dragon Lumberjack
Battle Ram
Bandit Firecracker Witch Lumberjack
Inferno Tower
Witch
Battle Ram Prince Bandit Lumberjack
Prince
Firecracker Witch Lumberjack
Bandit
Battle Ram Firecracker Witch Lumberjack
Inferno Dragon
Firecracker
Lumberjack
Firecracker Battle Ram Witch Prince Bandit

Defense Synergies 0 11

Firecracker
Inferno Tower Prince Bandit Lumberjack
Battle Ram
Inferno Tower
Firecracker Prince Bandit Lumberjack
Witch
Prince Bandit Lumberjack
Prince
Firecracker Inferno Tower Witch
Bandit
Firecracker Inferno Tower Witch Lumberjack
Inferno Dragon
Lumberjack
Firecracker Inferno Tower Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower
Inferno Tower Inferno Dragon Lumberjack Firecracker Witch Prince Bandit
Inferno Tower Witch Prince Lumberjack Bandit Inferno Dragon
Inferno Tower Witch Prince Inferno Dragon Lumberjack Firecracker Bandit
Firecracker Prince Lumberjack
Firecracker Bandit Lumberjack
Inferno Tower Inferno Dragon Firecracker Witch
Inferno Tower Bandit
Inferno Tower Witch Inferno Dragon Prince Lumberjack
Firecracker Inferno Tower Prince Bandit Lumberjack
Witch Firecracker Bandit Lumberjack
Inferno Tower Inferno Dragon Firecracker Witch
Inferno Tower Prince Lumberjack Witch Bandit
Firecracker Witch Prince Lumberjack
Inferno Tower Inferno Dragon Prince Bandit Lumberjack
Inferno Tower Prince Bandit Inferno Dragon Lumberjack
Firecracker Inferno Tower Witch Prince Lumberjack
Firecracker Witch Prince Bandit Lumberjack
Witch Firecracker Bandit Inferno Dragon Lumberjack
Inferno Tower Prince Inferno Dragon Lumberjack
Firecracker Witch Prince Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Inferno Tower Witch Prince Bandit
Bandit Firecracker Prince Inferno Dragon Lumberjack
Bandit Lumberjack Inferno Tower Witch Prince
Prince Lumberjack Inferno Tower Bandit
Inferno Tower Witch Prince Bandit Inferno Dragon Lumberjack
Firecracker Witch
Prince Inferno Tower Witch Bandit Lumberjack
Inferno Tower Prince Inferno Dragon Lumberjack
Firecracker Inferno Tower Witch Prince Bandit Inferno Dragon
Inferno Tower Witch Inferno Dragon
Inferno Dragon Inferno Tower Witch Prince Lumberjack
Prince
Prince Inferno Tower Witch Bandit Lumberjack
Firecracker Witch
Inferno Tower Witch Firecracker Prince Inferno Dragon Lumberjack
Firecracker Inferno Tower Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Bandit
Bandit
Firecracker Prince
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Bandit
Prince Lumberjack
Firecracker Prince Bandit
Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Witch Bandit
Firecracker Bandit
Firecracker Prince Bandit
Firecracker Witch
Prince
Prince
Firecracker Witch
Witch Inferno Dragon
Firecracker Witch Bandit
Witch Prince Bandit
Firecracker Bandit
Firecracker Witch
Firecracker Witch
Bandit
Firecracker
Prince
Firecracker
Witch Prince Bandit
Firecracker Witch
Firecracker Prince Lumberjack
Firecracker
Firecracker Prince
Firecracker Witch
Firecracker Witch
Firecracker Witch Prince Bandit

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