My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bandit Electro Wizard Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Skeleton King
Giant Snowball
Goblin Barrel Skeleton King
Zap
Firecracker Goblin Barrel Bandit Skeleton King
Barbarian Barrel
Firecracker Goblin Barrel Bandit Electro Wizard Skeleton King
The Log
Firecracker Goblin Barrel Bandit Skeleton King
Earthquake
Firecracker Goblin Barrel Skeleton King
Arrows
Firecracker Goblin Barrel Skeleton King
Royal Delivery
Firecracker Goblin Barrel Bandit Electro Wizard Mother Witch Skeleton King
Fireball
Firecracker Goblin Barrel Bandit Electro Wizard Mother Witch Skeleton King
Poison
Firecracker Electro Wizard Mother Witch Skeleton King
Lightning
Bandit Electro Wizard Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Goblin Barrel Bandit Poison Electro Wizard Mother Witch Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Firecracker Goblin Barrel Bandit

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Bandit
Rage
Electro Wizard Mother Witch
Goblin Barrel
Firecracker Bandit Skeleton King
Poison
Mother Witch
Bandit
Firecracker Goblin Barrel Electro Wizard
Electro Wizard
Rage Bandit
Mother Witch
Rage Poison
Skeleton King
Goblin Barrel

Defense Synergies 0 6

Firecracker
Bandit Electro Wizard
Rage
Goblin Barrel
Poison
Electro Wizard Mother Witch
Bandit
Firecracker Electro Wizard
Electro Wizard
Firecracker Poison Bandit
Mother Witch
Poison Skeleton King
Skeleton King
Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard
Firecracker Bandit Electro Wizard
Bandit Electro Wizard
Firecracker Bandit Electro Wizard Skeleton King
Firecracker Poison
Firecracker Bandit Electro Wizard Mother Witch
Electro Wizard Firecracker Poison
Poison Bandit Electro Wizard
Skeleton King
Firecracker Bandit Electro Wizard
Poison Electro Wizard Mother Witch Firecracker Bandit Skeleton King
Firecracker Poison Electro Wizard
Bandit Electro Wizard
Firecracker Poison Electro Wizard Skeleton King
Bandit Electro Wizard Skeleton King
Bandit Electro Wizard
Firecracker Poison Electro Wizard
Firecracker Bandit Electro Wizard
Poison Firecracker Bandit Electro Wizard Mother Witch
Electro Wizard
Firecracker Poison Bandit Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit Electro Wizard
Poison Bandit Electro Wizard Firecracker
Bandit Electro Wizard
Bandit Electro Wizard
Bandit
Firecracker Poison Mother Witch Electro Wizard
Bandit Electro Wizard
Electro Wizard Firecracker Poison Bandit
Poison Electro Wizard
Bandit Skeleton King
Firecracker
Electro Wizard Firecracker Poison Skeleton King
Poison Firecracker Electro Wizard Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Bandit
Firecracker Poison Bandit Electro Wizard
Poison Bandit
Firecracker Poison
Poison Firecracker
Firecracker Poison Mother Witch
Firecracker Poison
Poison Firecracker
Poison Firecracker Bandit
Poison Electro Wizard
Firecracker Poison Bandit Electro Wizard
Poison Firecracker
Poison Firecracker Bandit
Firecracker Poison Bandit
Firecracker Poison
Firecracker Poison Bandit
Firecracker Poison Bandit
Poison
Firecracker Poison Bandit Electro Wizard
Firecracker Poison Mother Witch
Poison
Poison
Poison
Firecracker Poison Mother Witch
Firecracker Poison Bandit Electro Wizard
Poison Bandit
Poison Firecracker Bandit
Poison Firecracker Electro Wizard Mother Witch
Electro Wizard Firecracker Poison
Poison Bandit
Firecracker Poison Electro Wizard
Firecracker Poison
Electro Wizard Bandit
Poison Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Firecracker Poison Skeleton King
Poison
Firecracker
Firecracker Poison Electro Wizard Skeleton King
Firecracker Poison Electro Wizard
Poison Firecracker Bandit Electro Wizard

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