My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Hunter Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Valkyrie Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Skeleton Army
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Royal Giant Skeleton Army Witch
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Skeleton Army Hunter Witch
The Log
Firecracker Royal Giant Elite Barbarians Skeleton Army Hunter Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Elite Barbarians Valkyrie Skeleton Army Hunter Witch
Fireball
Firecracker Elite Barbarians Skeleton Army Hunter Witch
Poison
Firecracker Skeleton Army Hunter Witch
Lightning
Elite Barbarians Valkyrie Hunter Witch Archer Queen
Rocket
Elite Barbarians Valkyrie Hunter Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Hunter Witch Archer Queen Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Hunter

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elite Barbarians Valkyrie
Royal Giant
Firecracker Hunter Elite Barbarians Witch
Elite Barbarians
Valkyrie Firecracker Royal Giant
Valkyrie
Elite Barbarians Firecracker Hunter Witch Archer Queen
Skeleton Army
Hunter
Royal Giant Valkyrie
Witch
Royal Giant Valkyrie
Archer Queen
Valkyrie

Defense Synergies 2 7

Firecracker
Valkyrie Skeleton Army Hunter
Royal Giant
Elite Barbarians
Valkyrie Hunter
Valkyrie
Firecracker Elite Barbarians Hunter Witch Archer Queen
Skeleton Army
Firecracker Archer Queen
Hunter
Firecracker Elite Barbarians Valkyrie
Witch
Valkyrie
Archer Queen
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Elite Barbarians Skeleton Army Hunter Firecracker Valkyrie Witch
Skeleton Army Hunter Witch Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Hunter Witch Firecracker Valkyrie
Firecracker Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Firecracker Valkyrie Hunter
Hunter Firecracker Witch
Valkyrie
Hunter Witch Elite Barbarians Skeleton Army Archer Queen
Elite Barbarians Skeleton Army Firecracker Valkyrie Hunter
Valkyrie Skeleton Army Witch Firecracker Hunter
Hunter Firecracker Witch
Skeleton Army Hunter Elite Barbarians Valkyrie Witch
Valkyrie Skeleton Army Firecracker Hunter Witch
Elite Barbarians Skeleton Army Hunter
Skeleton Army Elite Barbarians Hunter
Firecracker Elite Barbarians Valkyrie Skeleton Army Hunter Witch
Firecracker Elite Barbarians Valkyrie Skeleton Army Hunter Witch
Valkyrie Hunter Witch Firecracker
Elite Barbarians Hunter
Valkyrie Skeleton Army Firecracker Elite Barbarians Hunter Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians Witch
Firecracker Elite Barbarians Valkyrie Hunter
Skeleton Army Elite Barbarians Valkyrie Hunter Witch
Valkyrie Skeleton Army Hunter Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army Hunter Witch
Firecracker Hunter Witch
Skeleton Army Elite Barbarians Valkyrie Hunter Witch
Elite Barbarians Valkyrie Skeleton Army Hunter
Firecracker Elite Barbarians Valkyrie Skeleton Army Witch
Witch Skeleton Army
Elite Barbarians Valkyrie Hunter Witch
Skeleton Army Elite Barbarians Valkyrie Archer Queen
Elite Barbarians Skeleton Army Valkyrie Hunter Witch
Firecracker Valkyrie Skeleton Army Witch
Elite Barbarians Skeleton Army Witch Firecracker Valkyrie Hunter Archer Queen
Valkyrie Firecracker Elite Barbarians Hunter Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Valkyrie
Firecracker Valkyrie
Firecracker Hunter Witch
Firecracker Witch
Firecracker Hunter
Firecracker
Elite Barbarians
Firecracker Valkyrie
Firecracker Archer Queen
Firecracker Elite Barbarians Hunter
Firecracker
Firecracker Elite Barbarians
Firecracker Hunter Witch
Firecracker
Firecracker Hunter
Firecracker Valkyrie Witch
Firecracker Valkyrie Hunter Witch
Witch
Firecracker Hunter Witch
Witch
Firecracker
Elite Barbarians Firecracker Hunter Witch
Firecracker Witch
Elite Barbarians
Hunter
Firecracker
Firecracker
Skeleton Army Witch
Firecracker Hunter Witch Archer Queen
Firecracker Valkyrie Hunter
Firecracker
Archer Queen
Firecracker Elite Barbarians Archer Queen
Firecracker Elite Barbarians Witch Archer Queen
Firecracker Witch Archer Queen
Firecracker Witch Archer Queen

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