My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Wizard Lumberjack Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards
Giant Snowball
Guards Lumberjack
Zap
Firecracker Royal Giant Guards
Barbarian Barrel
Firecracker Wizard Guards Lumberjack
The Log
Firecracker Royal Giant Guards Lumberjack
Earthquake
Firecracker Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Wizard Guards Lumberjack Mother Witch
Fireball
Firecracker Wizard Lumberjack Mother Witch
Poison
Firecracker Wizard Guards Mother Witch
Lightning
Wizard Lumberjack Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Guards Tornado Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Tornado Lumberjack Mother Witch Wizard Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Guards Tornado Lumberjack

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Tornado Lumberjack
Royal Giant
Firecracker Mother Witch Wizard Rocket Guards Tornado Lumberjack
Wizard
Tornado Royal Giant Lumberjack
Rocket
Tornado Royal Giant
Guards
Royal Giant Lumberjack
Tornado
Wizard Rocket Firecracker Royal Giant
Lumberjack
Firecracker Royal Giant Wizard Guards
Mother Witch
Royal Giant

Defense Synergies 2 9

Firecracker
Guards Tornado Lumberjack
Royal Giant
Wizard
Tornado Guards Lumberjack
Rocket
Tornado
Guards
Firecracker Wizard Lumberjack Mother Witch
Tornado
Wizard Rocket Firecracker Mother Witch
Lumberjack
Firecracker Wizard Guards Mother Witch
Mother Witch
Guards Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Wizard
Lumberjack Firecracker
Rocket Tornado Lumberjack
Lumberjack Firecracker Guards
Firecracker Rocket Tornado Lumberjack
Tornado Firecracker Guards Lumberjack Mother Witch
Rocket Tornado Firecracker Wizard
Rocket
Tornado Lumberjack
Guards Tornado Firecracker Lumberjack
Guards Mother Witch Firecracker Wizard Tornado Lumberjack
Firecracker Wizard Tornado
Lumberjack Wizard Rocket Guards
Wizard Rocket Firecracker Guards Tornado Lumberjack
Lumberjack
Rocket Tornado Lumberjack
Wizard Firecracker Tornado Lumberjack
Firecracker Wizard Guards Tornado Lumberjack
Wizard Tornado Firecracker Guards Lumberjack Mother Witch
Tornado Lumberjack
Wizard Firecracker Guards Lumberjack Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Firecracker Wizard Rocket Lumberjack
Guards Lumberjack Rocket
Rocket Guards Lumberjack Tornado
Guards Lumberjack
Firecracker Wizard Rocket Mother Witch Tornado
Rocket Guards Lumberjack
Lumberjack
Rocket Firecracker Tornado
Guards
Guards Lumberjack
Rocket Guards Tornado
Rocket Wizard Guards Lumberjack
Wizard Firecracker
Guards Firecracker Rocket Tornado Lumberjack
Firecracker Wizard Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Guards
Firecracker Tornado
Rocket
Firecracker Rocket Guards
Wizard Rocket Firecracker
Firecracker Wizard Mother Witch Rocket Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Firecracker Wizard Tornado
Rocket Guards Tornado Lumberjack
Firecracker Rocket Wizard Tornado
Firecracker Wizard Rocket Tornado
Rocket Firecracker
Firecracker Rocket
Firecracker
Rocket Firecracker Wizard
Firecracker Wizard Rocket
Rocket Tornado
Rocket
Rocket Firecracker Wizard
Rocket Firecracker Wizard Tornado Mother Witch
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Firecracker Tornado Mother Witch Wizard
Firecracker Wizard Tornado
Wizard Tornado
Rocket Firecracker Tornado
Firecracker Wizard Tornado Mother Witch
Rocket Firecracker Wizard Guards
Wizard Rocket
Rocket Firecracker
Rocket Firecracker Wizard
Rocket Guards
Rocket Firecracker Wizard Tornado
Firecracker Wizard Rocket Lumberjack
Firecracker Wizard
Rocket Tornado
Firecracker
Firecracker Rocket Guards Tornado
Firecracker Rocket Tornado
Firecracker Rocket Tornado

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