My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Valkyrie Witch Electro Wizard Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel Ram Rider
Giant Snowball
Goblin Barrel Witch Ram Rider
Zap
Firecracker Royal Giant Goblin Barrel Witch Ram Rider
Barbarian Barrel
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard
The Log
Firecracker Royal Giant Goblin Barrel Witch Ram Rider
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Goblin Barrel Witch
Royal Delivery
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard Ram Rider
Fireball
Firecracker Goblin Barrel Witch Electro Wizard Ram Rider
Poison
Firecracker Witch Electro Wizard
Lightning
Valkyrie Witch Electro Wizard Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Valkyrie Electro Wizard Witch Ram Rider Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Valkyrie Electro Wizard

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Valkyrie Goblin Barrel Ram Rider Mega Knight
Royal Giant
Firecracker Goblin Barrel Witch Electro Wizard
Valkyrie
Goblin Barrel Firecracker Witch Electro Wizard Ram Rider
Goblin Barrel
Royal Giant Valkyrie Firecracker Ram Rider Mega Knight
Witch
Royal Giant Valkyrie Ram Rider Mega Knight
Electro Wizard
Royal Giant Valkyrie Ram Rider Mega Knight
Ram Rider
Firecracker Valkyrie Goblin Barrel Witch Electro Wizard Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch Electro Wizard Ram Rider

Defense Synergies 1 8

Firecracker
Valkyrie Electro Wizard Mega Knight
Royal Giant
Valkyrie
Firecracker Witch Electro Wizard
Goblin Barrel
Witch
Valkyrie Electro Wizard Mega Knight
Electro Wizard
Firecracker Valkyrie Witch Ram Rider Mega Knight
Ram Rider
Electro Wizard
Mega Knight
Firecracker Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker Valkyrie Witch Electro Wizard Ram Rider Mega Knight
Witch Ram Rider Mega Knight Valkyrie Electro Wizard
Witch Firecracker Valkyrie Electro Wizard Ram Rider Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Electro Wizard Mega Knight
Electro Wizard Ram Rider Firecracker Witch
Valkyrie Electro Wizard Ram Rider Mega Knight
Witch
Firecracker Valkyrie Electro Wizard Mega Knight
Valkyrie Witch Electro Wizard Firecracker Ram Rider Mega Knight
Firecracker Witch Electro Wizard Ram Rider
Mega Knight Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Mega Knight Firecracker Witch Electro Wizard
Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider Mega Knight
Mega Knight Firecracker Valkyrie Witch Electro Wizard
Mega Knight Firecracker Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Witch Firecracker Electro Wizard Ram Rider Mega Knight
Electro Wizard Ram Rider
Valkyrie Mega Knight Firecracker Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Electro Wizard
Electro Wizard Firecracker Valkyrie Mega Knight
Mega Knight Valkyrie Witch Electro Wizard Ram Rider
Valkyrie Mega Knight Electro Wizard Ram Rider
Valkyrie Witch Ram Rider Mega Knight
Firecracker Witch Electro Wizard Ram Rider
Valkyrie Witch Electro Wizard Ram Rider
Mega Knight Valkyrie
Electro Wizard Mega Knight Firecracker Valkyrie Witch
Witch
Mega Knight Valkyrie Witch
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Witch Ram Rider
Firecracker Valkyrie Witch Mega Knight
Witch Electro Wizard Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard Ram Rider
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Witch Ram Rider
Firecracker Witch
Firecracker Ram Rider
Firecracker Ram Rider
Electro Wizard
Firecracker Valkyrie Electro Wizard Ram Rider
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Witch
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Witch Mega Knight
Mega Knight
Firecracker Valkyrie Witch Mega Knight
Witch
Firecracker Witch Electro Wizard Ram Rider
Witch Ram Rider Mega Knight
Firecracker
Firecracker Witch Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Witch
Firecracker Witch Electro Wizard Ram Rider
Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard
Firecracker Witch Electro Wizard Mega Knight

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