My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Furnace Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Hog Rider Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Miner
Giant Snowball
Hog Rider Furnace Miner Little Prince
Zap
Firecracker Royal Giant Furnace Little Prince
Barbarian Barrel
Firecracker Furnace Wizard Little Prince
The Log
Firecracker Royal Giant Hog Rider Furnace Little Prince
Earthquake
Firecracker Hog Rider Furnace
Arrows
Firecracker Furnace Little Prince
Royal Delivery
Firecracker Hog Rider Battle Healer Wizard Miner Little Prince
Fireball
Firecracker Hog Rider Battle Healer Furnace Wizard Little Prince
Poison
Firecracker Battle Healer Furnace Wizard Little Prince
Lightning
Battle Healer Furnace Wizard Little Prince
Rocket
Hog Rider Battle Healer Furnace Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Miner Little Prince Hog Rider Battle Healer Furnace Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Miner Little Prince Hog Rider

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Hog Rider Miner Battle Healer
Royal Giant
Firecracker Furnace Miner Hog Rider Battle Healer Wizard
Hog Rider
Firecracker Royal Giant Battle Healer Furnace Wizard Little Prince
Battle Healer
Firecracker Royal Giant Hog Rider Furnace
Furnace
Royal Giant Miner Hog Rider Battle Healer
Wizard
Royal Giant Hog Rider Miner
Miner
Firecracker Royal Giant Furnace Wizard
Little Prince
Hog Rider

Defense Synergies 0 3

Firecracker
Battle Healer
Royal Giant
Hog Rider
Battle Healer
Firecracker Furnace Little Prince
Furnace
Battle Healer
Wizard
Miner
Little Prince
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Battle Healer Furnace
Furnace
Firecracker Furnace
Firecracker Battle Healer
Firecracker Furnace
Furnace Firecracker Wizard Little Prince
Battle Healer
Furnace
Firecracker Battle Healer Miner Little Prince
Firecracker Furnace Wizard
Firecracker Furnace Wizard
Furnace Battle Healer Wizard
Wizard Firecracker Furnace
Furnace
Furnace
Wizard Firecracker Furnace
Firecracker Battle Healer Furnace Wizard Little Prince
Furnace Wizard Firecracker Battle Healer Little Prince
Wizard Firecracker Battle Healer Furnace Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Furnace
Firecracker Battle Healer Wizard Miner
Battle Healer Furnace
Battle Healer
Battle Healer
Firecracker Furnace Wizard
Battle Healer Furnace
Battle Healer
Firecracker
Wizard
Wizard Firecracker Furnace
Firecracker Battle Healer Furnace Little Prince
Firecracker Battle Healer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Miner
Miner
Firecracker
Wizard Firecracker Furnace
Firecracker Wizard Furnace
Firecracker Furnace Wizard
Firecracker Wizard
Miner Firecracker Wizard
Firecracker Miner Wizard
Firecracker Wizard
Firecracker Miner
Firecracker
Firecracker Furnace
Firecracker Furnace Wizard
Firecracker Furnace Wizard
Firecracker Wizard
Firecracker Wizard Miner Little Prince
Wizard
Firecracker Furnace Wizard Little Prince
Firecracker Miner Wizard
Wizard Miner
Miner Firecracker
Firecracker Furnace Wizard Little Prince
Firecracker Wizard
Wizard Miner
Firecracker
Firecracker Wizard
Firecracker Wizard
Miner Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Miner Little Prince

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