My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Battle Ram Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Battle Ram Goblin Barrel Inferno Dragon
Giant Snowball
Battle Ram Goblin Barrel Inferno Dragon
Zap
Firecracker Royal Giant Battle Ram Goblin Barrel Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Goblin Barrel Executioner
The Log
Firecracker Royal Giant Battle Ram Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Battle Ram Goblin Barrel Executioner Inferno Dragon
Fireball
Firecracker Battle Ram Goblin Barrel Executioner Inferno Dragon
Poison
Firecracker Executioner
Lightning
Battle Ram Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Executioner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Fireball Battle Ram Inferno Dragon Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Goblin Barrel Fireball Battle Ram

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Battle Ram Goblin Barrel Inferno Dragon Mega Knight
Royal Giant
Firecracker Fireball Goblin Barrel Executioner
Fireball
Royal Giant Battle Ram Mega Knight
Battle Ram
Firecracker Fireball Goblin Barrel
Goblin Barrel
Royal Giant Firecracker Battle Ram Mega Knight
Executioner
Royal Giant Mega Knight
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Fireball Goblin Barrel Executioner

Defense Synergies 0 4

Firecracker
Mega Knight
Royal Giant
Fireball
Mega Knight
Battle Ram
Goblin Barrel
Executioner
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Fireball Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Executioner
Inferno Dragon Firecracker Executioner Mega Knight
Mega Knight Executioner Inferno Dragon
Inferno Dragon Firecracker Mega Knight
Firecracker Fireball Mega Knight
Fireball Firecracker Executioner Mega Knight
Inferno Dragon Firecracker Fireball Executioner
Fireball Mega Knight
Inferno Dragon
Firecracker Mega Knight
Executioner Firecracker Fireball Mega Knight
Executioner Inferno Dragon Firecracker Fireball
Mega Knight Fireball
Fireball Executioner Mega Knight Firecracker
Inferno Dragon Mega Knight
Fireball Inferno Dragon Mega Knight
Mega Knight Firecracker Fireball Executioner
Fireball Mega Knight Firecracker Executioner
Executioner Firecracker Fireball Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball
Fireball Firecracker Executioner Inferno Dragon Mega Knight
Mega Knight
Mega Knight Fireball
Executioner Inferno Dragon Mega Knight
Firecracker Fireball Executioner
Fireball
Mega Knight Inferno Dragon
Mega Knight Firecracker Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Fireball
Mega Knight Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Executioner Inferno Dragon
Executioner Mega Knight Firecracker Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Executioner
Fireball
Firecracker Fireball
Fireball Executioner Firecracker Mega Knight
Firecracker Fireball Executioner
Firecracker Executioner
Fireball Firecracker Executioner
Fireball Firecracker
Fireball
Firecracker Fireball
Fireball Firecracker Executioner
Firecracker Fireball Executioner
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight
Fireball
Firecracker Fireball Executioner Mega Knight
Firecracker Fireball Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Executioner Mega Knight
Inferno Dragon
Firecracker Fireball Executioner
Fireball Mega Knight
Fireball Firecracker
Firecracker Fireball Executioner
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball
Fireball Firecracker Executioner
Fireball
Fireball Firecracker Executioner Mega Knight
Firecracker Fireball Executioner
Fireball
Firecracker Executioner Mega Knight
Firecracker Fireball
Firecracker Fireball Executioner
Firecracker Fireball Executioner Mega Knight

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