My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Dark Prince Witch Royal Ghost Phoenix Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Royal Ghost Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince Phoenix
Giant Snowball
Witch
Zap
Firecracker Royal Giant Dark Prince Witch
Barbarian Barrel
Firecracker Dark Prince Witch Royal Ghost
The Log
Firecracker Royal Giant Dark Prince Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Dark Prince Witch Royal Ghost
Fireball
Firecracker Witch
Poison
Firecracker Witch Phoenix
Lightning
Dark Prince Witch Phoenix
Rocket
Witch Phoenix

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Royal Ghost Fireball Dark Prince Phoenix Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Royal Ghost Fireball Dark Prince

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Dark Prince Mega Knight
Royal Giant
Firecracker Fireball Dark Prince Witch Royal Ghost
Fireball
Royal Giant Dark Prince Mega Knight
Dark Prince
Firecracker Royal Giant Fireball Witch Royal Ghost
Witch
Royal Giant Dark Prince Royal Ghost Mega Knight
Royal Ghost
Royal Giant Dark Prince Witch Mega Knight
Phoenix
Mega Knight
Firecracker Fireball Witch Royal Ghost

Defense Synergies 0 9

Firecracker
Dark Prince Mega Knight
Royal Giant
Fireball
Dark Prince Mega Knight
Dark Prince
Firecracker Fireball Witch Royal Ghost
Witch
Dark Prince Royal Ghost Mega Knight
Royal Ghost
Dark Prince Witch Mega Knight
Phoenix
Mega Knight
Firecracker Fireball Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Firecracker Dark Prince Witch Phoenix Mega Knight
Witch Mega Knight Dark Prince
Witch Firecracker Dark Prince Phoenix Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Fireball Firecracker Dark Prince Royal Ghost Mega Knight
Firecracker Fireball Witch Phoenix
Fireball Phoenix Mega Knight
Witch Phoenix
Firecracker Dark Prince Royal Ghost Phoenix Mega Knight
Witch Firecracker Fireball Dark Prince Royal Ghost Mega Knight
Firecracker Fireball Witch Phoenix
Mega Knight Fireball Dark Prince Witch
Fireball Mega Knight Firecracker Dark Prince Witch Royal Ghost
Phoenix Mega Knight
Fireball Mega Knight
Mega Knight Firecracker Fireball Dark Prince Witch
Fireball Mega Knight Firecracker Dark Prince Witch Royal Ghost
Witch Firecracker Fireball Dark Prince Royal Ghost Mega Knight
Phoenix
Dark Prince Royal Ghost Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Dark Prince Witch Royal Ghost
Fireball Firecracker Royal Ghost Phoenix Mega Knight
Mega Knight Dark Prince Witch
Dark Prince Mega Knight Fireball Phoenix
Dark Prince Witch Phoenix Mega Knight
Firecracker Fireball Witch
Dark Prince Fireball Witch Phoenix
Mega Knight Dark Prince Phoenix
Mega Knight Firecracker Fireball Dark Prince Witch Phoenix
Witch Phoenix
Mega Knight Dark Prince Witch Phoenix
Mega Knight Fireball Dark Prince Phoenix
Dark Prince Mega Knight Fireball Witch
Firecracker Fireball Witch Mega Knight
Witch Phoenix Firecracker Fireball Dark Prince
Mega Knight Firecracker Fireball Dark Prince Witch Royal Ghost Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost
Firecracker Fireball Royal Ghost
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker
Fireball
Firecracker Fireball Dark Prince
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Witch
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Witch Mega Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Dark Prince Witch Mega Knight
Witch
Firecracker Fireball Witch Royal Ghost
Fireball Witch Mega Knight
Fireball Firecracker
Firecracker Fireball Witch
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Fireball Dark Prince Witch
Fireball Firecracker Witch
Fireball
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Dark Prince Witch Royal Ghost Mega Knight

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