My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Electro Giant Electro Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Sparky
Giant Snowball
Witch Little Prince
Zap
Firecracker Witch Sparky Little Prince
Barbarian Barrel
Firecracker Witch Giant Skeleton Electro Wizard Sparky Little Prince
The Log
Firecracker Witch Giant Skeleton Sparky Little Prince
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Little Prince
Royal Delivery
Firecracker Witch Giant Skeleton Electro Wizard Sparky Little Prince
Fireball
Firecracker Witch Electro Wizard Sparky Little Prince
Poison
Firecracker Witch Electro Wizard Sparky Little Prince
Lightning
Witch Electro Wizard Sparky Little Prince
Rocket
Witch Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Electro Giant Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Poison Electro Wizard Witch Giant Skeleton Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Poison Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Giant Skeleton Sparky
Poison
Giant Skeleton
Witch
Giant Skeleton
Giant Skeleton
Firecracker Poison Witch Electro Wizard Sparky
Electro Giant
Sparky
Electro Wizard
Giant Skeleton Sparky
Sparky
Firecracker Giant Skeleton Electro Giant Electro Wizard
Little Prince

Defense Synergies 0 9

Firecracker
Giant Skeleton Electro Wizard
Poison
Electro Wizard Sparky
Witch
Giant Skeleton Electro Wizard
Giant Skeleton
Firecracker Witch Electro Wizard Little Prince
Electro Giant
Electro Wizard
Firecracker Poison Witch Giant Skeleton Little Prince
Sparky
Poison
Little Prince
Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Wizard Sparky
Sparky Firecracker Witch Electro Wizard
Witch Sparky Giant Skeleton Electro Wizard
Witch Sparky Firecracker Electro Wizard
Firecracker Poison Giant Skeleton Sparky
Firecracker Electro Wizard
Electro Wizard Firecracker Poison Witch Little Prince
Poison Giant Skeleton Electro Giant Electro Wizard Sparky
Witch Sparky
Firecracker Giant Skeleton Electro Wizard Sparky Little Prince
Poison Witch Electro Wizard Firecracker Giant Skeleton Electro Giant
Firecracker Poison Witch Electro Wizard
Sparky Witch Giant Skeleton Electro Wizard
Sparky Firecracker Poison Witch Electro Wizard
Sparky Electro Wizard
Electro Giant Electro Wizard Sparky
Sparky Firecracker Poison Witch Electro Wizard
Firecracker Witch Electro Wizard Little Prince
Poison Witch Firecracker Giant Skeleton Electro Wizard Little Prince
Sparky Electro Wizard
Firecracker Poison Witch Giant Skeleton Electro Giant Electro Wizard Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton Electro Giant Electro Wizard Sparky
Poison Electro Wizard Firecracker
Giant Skeleton Witch Electro Wizard Sparky
Giant Skeleton Electro Wizard Sparky
Giant Skeleton Witch Sparky
Firecracker Poison Electro Giant Witch Electro Wizard
Sparky Witch Giant Skeleton Electro Wizard
Giant Skeleton Sparky
Giant Skeleton Electro Wizard Firecracker Poison Witch Sparky
Witch Sparky
Witch Giant Skeleton Sparky
Poison Giant Skeleton Electro Giant Electro Wizard
Giant Skeleton Witch Sparky
Firecracker Witch Electro Giant Sparky
Witch Electro Giant Electro Wizard Sparky Firecracker Poison Giant Skeleton Little Prince
Poison Firecracker Witch Giant Skeleton Electro Giant Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Giant Skeleton Sparky
Firecracker Poison Electro Wizard
Poison Giant Skeleton Sparky
Firecracker Poison Giant Skeleton Sparky
Poison Firecracker Sparky
Firecracker Poison Electro Giant Witch
Firecracker Poison Witch Sparky
Poison Firecracker
Poison Firecracker
Poison Electro Wizard Sparky
Firecracker Poison Electro Wizard Sparky
Poison Firecracker
Poison Firecracker Sparky
Firecracker Poison
Firecracker Poison Sparky
Firecracker Poison Witch Sparky
Firecracker Poison Sparky
Poison Sparky
Sparky
Firecracker Poison Electro Wizard Sparky
Firecracker Poison Witch Electro Giant Little Prince
Poison Giant Skeleton Sparky
Poison
Sparky
Poison
Firecracker Poison Electro Giant Witch Sparky Little Prince
Witch
Firecracker Poison Witch Electro Wizard Sparky
Poison Witch Sparky
Poison Firecracker Sparky
Poison Firecracker Witch Electro Giant Electro Wizard Sparky Little Prince
Electro Wizard Firecracker Poison Witch Electro Giant
Sparky
Poison Sparky
Firecracker Poison Electro Wizard Sparky
Giant Skeleton Sparky
Firecracker Poison Sparky
Electro Wizard Witch
Poison Firecracker Witch Electro Wizard
Poison Firecracker Electro Wizard Sparky
Firecracker Poison
Poison Giant Skeleton Electro Giant Sparky
Firecracker Sparky
Electro Giant Firecracker Poison Witch Giant Skeleton Electro Wizard Sparky
Firecracker Poison Witch Electro Wizard
Poison Firecracker Witch Giant Skeleton Electro Giant Electro Wizard Sparky Little Prince

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