My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Witch Bowler Princess Electro Wizard Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Musketeer Witch Princess Electro Wizard
The Log
Firecracker Musketeer Witch Princess
Earthquake
Firecracker Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Musketeer Witch Bowler Princess Electro Wizard Boss Bandit
Fireball
Firecracker Musketeer Witch Bowler Princess Electro Wizard Boss Bandit
Poison
Firecracker Musketeer Witch Princess Electro Wizard Boss Bandit
Lightning
Musketeer Witch Bowler Electro Wizard Boss Bandit
Rocket
Musketeer Witch Bowler Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Princess Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Musketeer Electro Wizard Witch Bowler Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Musketeer Electro Wizard

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Bowler Princess Mega Knight
Musketeer
Bowler Mega Knight
Witch
Bowler Mega Knight
Bowler
Firecracker Musketeer Witch Princess Electro Wizard
Princess
Firecracker Bowler Mega Knight
Electro Wizard
Bowler Mega Knight
Mega Knight
Firecracker Musketeer Witch Princess Electro Wizard
Boss Bandit

Defense Synergies 0 13

Firecracker
Musketeer Princess Electro Wizard Mega Knight
Musketeer
Firecracker Bowler Electro Wizard Mega Knight
Witch
Bowler Electro Wizard Mega Knight
Bowler
Musketeer Witch Electro Wizard
Princess
Firecracker Mega Knight
Electro Wizard
Firecracker Musketeer Witch Bowler Mega Knight
Mega Knight
Firecracker Musketeer Witch Princess Electro Wizard
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Musketeer Electro Wizard
Firecracker Musketeer Witch Electro Wizard Mega Knight
Witch Bowler Mega Knight Musketeer Electro Wizard
Witch Firecracker Musketeer Bowler Electro Wizard Mega Knight
Firecracker Bowler Princess Mega Knight
Bowler Firecracker Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard Firecracker Witch Princess
Bowler Musketeer Electro Wizard Mega Knight
Witch Musketeer Princess
Firecracker Musketeer Bowler Electro Wizard Mega Knight
Witch Electro Wizard Firecracker Musketeer Bowler Princess Mega Knight
Musketeer Firecracker Witch Princess Electro Wizard
Bowler Mega Knight Musketeer Witch Electro Wizard
Bowler Mega Knight Firecracker Witch Princess Electro Wizard
Electro Wizard Mega Knight
Bowler Electro Wizard Mega Knight
Mega Knight Firecracker Musketeer Witch Bowler Electro Wizard
Mega Knight Firecracker Musketeer Witch Bowler Electro Wizard
Witch Firecracker Musketeer Bowler Princess Electro Wizard Mega Knight
Musketeer Electro Wizard
Bowler Mega Knight Firecracker Musketeer Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Bowler Electro Wizard
Electro Wizard Firecracker Musketeer Bowler Mega Knight
Mega Knight Musketeer Witch Bowler Electro Wizard
Bowler Mega Knight Musketeer Electro Wizard
Musketeer Witch Bowler Mega Knight
Firecracker Musketeer Witch Princess Electro Wizard
Musketeer Witch Bowler Electro Wizard
Mega Knight
Electro Wizard Mega Knight Firecracker Witch
Witch Musketeer
Mega Knight Musketeer Witch Bowler
Mega Knight Bowler Electro Wizard
Bowler Mega Knight Witch
Firecracker Musketeer Witch Bowler Princess Mega Knight
Witch Electro Wizard Firecracker Musketeer Bowler
Bowler Mega Knight Firecracker Musketeer Witch Princess Electro Wizard
Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Musketeer
Firecracker Musketeer Bowler Princess Electro Wizard
Firecracker Musketeer
Firecracker Bowler Mega Knight
Firecracker Musketeer Witch Princess
Firecracker Musketeer Witch Bowler Princess
Firecracker Bowler Princess
Firecracker
Musketeer Bowler Electro Wizard
Firecracker Musketeer Bowler Princess Electro Wizard
Firecracker Musketeer Princess
Firecracker Musketeer Bowler Princess
Firecracker Musketeer Princess
Princess Firecracker Musketeer
Firecracker Musketeer Witch Bowler Princess
Firecracker Musketeer Bowler Princess Mega Knight
Firecracker Musketeer Bowler Princess Electro Wizard Mega Knight
Firecracker Witch Bowler Princess Mega Knight
Musketeer Bowler Mega Knight
Princess
Musketeer Bowler
Musketeer
Firecracker Witch Bowler Princess Mega Knight
Witch
Firecracker Musketeer Witch Bowler Princess Electro Wizard
Musketeer Witch Bowler Princess Mega Knight
Firecracker Musketeer
Firecracker Musketeer Witch Princess Electro Wizard
Electro Wizard Firecracker Musketeer Witch
Bowler
Musketeer Mega Knight
Firecracker Princess Electro Wizard
Mega Knight
Firecracker Bowler Princess
Electro Wizard Musketeer Witch Princess
Firecracker Musketeer Witch Princess Electro Wizard
Firecracker Musketeer Bowler Princess Electro Wizard Mega Knight
Firecracker Musketeer Bowler Princess
Firecracker Musketeer Mega Knight
Firecracker Musketeer Witch Bowler Princess Electro Wizard
Firecracker Musketeer Witch Princess Electro Wizard
Firecracker Musketeer Witch Bowler Princess Electro Wizard Mega Knight
Firecracker Bowler Mega Knight

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