My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Dart Goblin Valkyrie Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Dart Goblin Witch
Zap
Firecracker Mortar Dart Goblin Witch
Barbarian Barrel
Firecracker Mortar Dart Goblin Valkyrie Witch Giant Skeleton Magic Archer
The Log
Firecracker Dart Goblin Witch Giant Skeleton
Earthquake
Firecracker Mortar Witch
Arrows
Firecracker Dart Goblin Witch
Royal Delivery
Firecracker Dart Goblin Valkyrie Witch Giant Skeleton Magic Archer
Fireball
Firecracker Mortar Dart Goblin Witch Magic Archer
Poison
Firecracker Mortar Dart Goblin Witch Magic Archer
Lightning
Mortar Valkyrie Witch Magic Archer
Rocket
Mortar Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Dart Goblin Mortar Valkyrie Magic Archer Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Dart Goblin Mortar

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mortar Dart Goblin Valkyrie Mirror Giant Skeleton
Mortar
Firecracker Dart Goblin
Dart Goblin
Valkyrie Firecracker Mortar Mirror Giant Skeleton
Valkyrie
Dart Goblin Firecracker Witch Giant Skeleton Magic Archer
Mirror
Firecracker Dart Goblin Giant Skeleton Magic Archer
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Dart Goblin Valkyrie Mirror Witch Magic Archer
Magic Archer
Valkyrie Mirror Giant Skeleton

Defense Synergies 1 17

Firecracker
Valkyrie Mortar Dart Goblin Mirror Giant Skeleton
Mortar
Firecracker Dart Goblin Valkyrie Mirror
Dart Goblin
Firecracker Mortar Valkyrie Mirror Giant Skeleton Magic Archer
Valkyrie
Firecracker Mortar Dart Goblin Mirror Witch Magic Archer
Mirror
Firecracker Mortar Dart Goblin Valkyrie Magic Archer
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Firecracker Dart Goblin Witch Magic Archer
Magic Archer
Dart Goblin Valkyrie Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mortar Dart Goblin Valkyrie Magic Archer
Firecracker Mortar Dart Goblin Valkyrie Witch
Mortar Witch Dart Goblin Valkyrie Giant Skeleton
Witch Firecracker Mortar Dart Goblin Valkyrie
Firecracker Valkyrie Giant Skeleton
Firecracker Dart Goblin Valkyrie Magic Archer
Dart Goblin Firecracker Mortar Witch Magic Archer
Dart Goblin Valkyrie Giant Skeleton Magic Archer
Witch Mortar
Firecracker Dart Goblin Valkyrie Giant Skeleton
Dart Goblin Valkyrie Witch Firecracker Giant Skeleton Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Mortar Valkyrie Witch Giant Skeleton
Valkyrie Firecracker Mortar Dart Goblin Witch Magic Archer
Mortar
Mortar
Firecracker Mortar Valkyrie Witch
Mortar Firecracker Dart Goblin Valkyrie Witch Magic Archer
Mortar Valkyrie Witch Firecracker Dart Goblin Giant Skeleton Magic Archer
Mortar Dart Goblin
Valkyrie Firecracker Dart Goblin Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Giant Skeleton
Firecracker Mortar Valkyrie Magic Archer
Giant Skeleton Valkyrie Witch
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Firecracker Dart Goblin Witch Magic Archer
Dart Goblin Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Firecracker Mortar Valkyrie Witch Magic Archer
Witch Dart Goblin
Dart Goblin Valkyrie Witch Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Witch
Firecracker Dart Goblin Valkyrie Witch Magic Archer
Witch Firecracker Mortar Dart Goblin Valkyrie Giant Skeleton Magic Archer
Valkyrie Firecracker Dart Goblin Witch Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Mortar Dart Goblin Valkyrie Giant Skeleton
Firecracker Mortar Dart Goblin Magic Archer
Dart Goblin Giant Skeleton Magic Archer
Firecracker Dart Goblin Valkyrie Giant Skeleton
Firecracker Mortar Valkyrie Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Mortar Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin
Firecracker Mortar Dart Goblin Valkyrie Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Witch Magic Archer
Magic Archer Firecracker Mortar Dart Goblin
Mortar
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Mortar Dart Goblin Valkyrie Witch Magic Archer
Giant Skeleton Magic Archer
Mortar
Firecracker Mortar Valkyrie Witch Magic Archer
Witch
Firecracker Mortar Dart Goblin Witch Magic Archer
Mortar Witch Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch
Mortar Dart Goblin Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Dart Goblin Valkyrie Magic Archer
Firecracker Mortar Dart Goblin Magic Archer
Giant Skeleton
Firecracker Dart Goblin
Firecracker Dart Goblin Witch Giant Skeleton Magic Archer
Firecracker Dart Goblin Witch Magic Archer
Firecracker Mortar Dart Goblin Witch Giant Skeleton Magic Archer

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