My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Baby Dragon Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Baby Dragon Witch
Zap
Firecracker Clone Witch
Barbarian Barrel
Firecracker Clone Witch Giant Skeleton
The Log
Firecracker Clone Witch Giant Skeleton
Earthquake
Firecracker Clone Witch
Arrows
Firecracker Clone Witch
Royal Delivery
Firecracker Clone Baby Dragon Witch Giant Skeleton
Fireball
Firecracker Clone Baby Dragon Witch
Poison
Firecracker Clone Witch
Lightning
Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Baby Dragon Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Firecracker Clone Baby Dragon Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Firecracker Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mirror Baby Dragon Giant Skeleton Mega Knight
Mirror
The Log Firecracker Giant Skeleton
Clone
Giant Skeleton Baby Dragon Witch
Baby Dragon
Firecracker Clone Witch Giant Skeleton Mega Knight
Witch
Clone Baby Dragon Giant Skeleton Mega Knight
Giant Skeleton
Clone Firecracker Mirror Baby Dragon Witch The Log
The Log
Mirror Giant Skeleton Mega Knight
Mega Knight
Firecracker Baby Dragon Witch The Log

Defense Synergies 1 15

Firecracker
The Log Mirror Baby Dragon Giant Skeleton Mega Knight
Mirror
Firecracker The Log Mega Knight
Clone
Baby Dragon
Firecracker Witch Giant Skeleton The Log Mega Knight
Witch
Baby Dragon Giant Skeleton The Log Mega Knight
Giant Skeleton
Firecracker Baby Dragon Witch The Log
The Log
Firecracker Mirror Baby Dragon Witch Giant Skeleton Mega Knight
Mega Knight
Firecracker Mirror Baby Dragon Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Baby Dragon The Log
Firecracker Witch The Log Mega Knight
Witch Mega Knight Giant Skeleton
Witch Firecracker Mega Knight
Firecracker Giant Skeleton The Log Mega Knight
The Log Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Witch
Baby Dragon Giant Skeleton The Log Mega Knight
Witch
Firecracker Giant Skeleton Mega Knight
Witch Firecracker Baby Dragon Giant Skeleton The Log Mega Knight
Firecracker Baby Dragon Witch
Mega Knight Witch Giant Skeleton The Log
Mega Knight Firecracker Baby Dragon Witch The Log
Mega Knight
The Log Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Baby Dragon Witch The Log
Baby Dragon Witch The Log Firecracker Giant Skeleton Mega Knight
Mega Knight Firecracker Baby Dragon Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Firecracker Baby Dragon The Log Mega Knight
Giant Skeleton Mega Knight Witch The Log
Giant Skeleton Mega Knight The Log
Giant Skeleton Witch Mega Knight
Firecracker Baby Dragon Witch
Witch Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Baby Dragon Witch The Log
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Witch
Firecracker Baby Dragon Witch Mega Knight
Witch Firecracker Baby Dragon Giant Skeleton The Log
Mega Knight Firecracker Baby Dragon Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon Giant Skeleton The Log
Firecracker Baby Dragon The Log
Baby Dragon Giant Skeleton The Log
Firecracker Giant Skeleton The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch The Log
The Log Firecracker Baby Dragon
The Log Firecracker
Firecracker The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch The Log
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon The Log Mega Knight
Firecracker Baby Dragon Witch The Log Mega Knight
Baby Dragon Giant Skeleton The Log Mega Knight
The Log
Baby Dragon The Log
Firecracker The Log Baby Dragon Witch Mega Knight
Witch
Firecracker The Log Baby Dragon Witch
Baby Dragon Witch The Log Mega Knight
Firecracker Baby Dragon The Log
Firecracker Baby Dragon Witch
Firecracker Witch
The Log Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker The Log
Witch
Firecracker Baby Dragon Witch
The Log
Firecracker Baby Dragon Mega Knight
The Log Firecracker Baby Dragon
Giant Skeleton
Firecracker Mega Knight
Firecracker Baby Dragon Witch Giant Skeleton The Log
Firecracker Witch
Firecracker Baby Dragon Witch Giant Skeleton The Log Mega Knight

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