My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Sparky Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Sparky Skeleton King
Giant Snowball
Skeleton Army Witch Skeleton King
Zap
Firecracker Skeleton Army Witch Sparky Skeleton King
Barbarian Barrel
Firecracker Skeleton Army Witch Sparky Skeleton King
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch Sparky Skeleton King
Earthquake
Firecracker Skeleton Army Witch Skeleton King
Arrows
Firecracker Skeleton Army Witch Skeleton King
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Witch Sparky Skeleton King
Fireball
Firecracker Skeleton Army Witch Sparky Skeleton King
Poison
Firecracker Skeleton Army Witch Sparky Skeleton King
Lightning
Mini P.E.K.K.A Witch Sparky Skeleton King
Rocket
Witch Sparky Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Sparky Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Skeleton Army Mini P.E.K.K.A Skeleton King Witch Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Sparky Mega Knight
Mini P.E.K.K.A
Sparky Firecracker The Log Mega Knight
Skeleton Army
Skeleton King Sparky
Witch
Mega Knight Skeleton King
The Log
Mini P.E.K.K.A Sparky Mega Knight
Sparky
Mini P.E.K.K.A Firecracker Skeleton Army The Log
Mega Knight
Firecracker Mini P.E.K.K.A Witch The Log
Skeleton King
Skeleton Army Witch

Defense Synergies 2 12

Firecracker
The Log Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A
The Log Firecracker Skeleton Army Witch
Skeleton Army
Firecracker Mini P.E.K.K.A The Log Sparky Skeleton King
Witch
Mini P.E.K.K.A The Log Mega Knight
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight
Sparky
Skeleton Army The Log
Mega Knight
Firecracker Witch The Log
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Sparky
Mini P.E.K.K.A Skeleton Army Sparky Firecracker Witch The Log Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Sparky Firecracker Mega Knight Skeleton King
Firecracker Mini P.E.K.K.A Skeleton Army The Log Sparky Mega Knight
Skeleton Army The Log Firecracker Mega Knight
Firecracker Witch
The Log Sparky Mega Knight
Mini P.E.K.K.A Witch Sparky Skeleton Army Skeleton King
Skeleton Army Firecracker Mini P.E.K.K.A Sparky Mega Knight
Skeleton Army Witch Firecracker The Log Mega Knight Skeleton King
Firecracker Witch
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Witch The Log
Skeleton Army Sparky Mega Knight Firecracker Mini P.E.K.K.A Witch The Log Skeleton King
Mini P.E.K.K.A Skeleton Army Sparky Mega Knight Skeleton King
Skeleton Army Mini P.E.K.K.A The Log Sparky Mega Knight
Sparky Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch
Mega Knight Firecracker Skeleton Army Witch The Log
Witch The Log Firecracker Mega Knight
Mini P.E.K.K.A Sparky
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch Sparky
Firecracker Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Witch The Log Sparky
Mini P.E.K.K.A Skeleton Army Mega Knight The Log Sparky
Mini P.E.K.K.A Skeleton Army Witch Sparky Mega Knight
Firecracker Witch
Mini P.E.K.K.A Skeleton Army Sparky Witch
Mini P.E.K.K.A Mega Knight Skeleton Army Sparky
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Witch The Log Sparky
Witch Skeleton Army Sparky
Mega Knight Mini P.E.K.K.A Witch Sparky
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Witch Sparky Skeleton King
Firecracker Skeleton Army Witch Sparky Mega Knight
Skeleton Army Witch Sparky Firecracker Mini P.E.K.K.A The Log Skeleton King
Mega Knight Firecracker Mini P.E.K.K.A Witch The Log Sparky Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Sparky
Firecracker The Log
The Log Sparky
Firecracker The Log Sparky
Firecracker The Log Sparky Mega Knight
Firecracker Witch
Firecracker Witch The Log Sparky
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Sparky
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker
Firecracker The Log Sparky
Firecracker Witch The Log Sparky
Firecracker The Log Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Firecracker Mini P.E.K.K.A The Log Sparky Mega Knight
Firecracker Witch The Log Mega Knight
The Log Sparky Mega Knight
The Log Sparky
The Log
Firecracker The Log Witch Sparky Mega Knight
Witch
Firecracker The Log Witch Sparky
Witch The Log Sparky Mega Knight
Firecracker The Log Sparky
Firecracker Witch Sparky
Firecracker Witch
Mini P.E.K.K.A Sparky
The Log Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker The Log Sparky
Skeleton Army Witch
Firecracker Witch
The Log
Firecracker Mini P.E.K.K.A Sparky Mega Knight
The Log Firecracker Skeleton King
Sparky
Firecracker Sparky Mega Knight
Firecracker Witch The Log Sparky Skeleton King
Firecracker Witch
Firecracker Witch The Log Sparky Mega Knight

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