My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince
Giant Snowball
Skeleton Army Witch
Zap
Firecracker Inferno Tower Skeleton Army Witch Prince
Barbarian Barrel
Firecracker Inferno Tower Skeleton Army Witch
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Witch Prince
Earthquake
Firecracker Inferno Tower Skeleton Army Witch
Arrows
Firecracker Skeleton Army Witch
Royal Delivery
Firecracker Mini P.E.K.K.A Skeleton Army Witch Prince P.E.K.K.A
Fireball
Firecracker Inferno Tower Skeleton Army Witch
Poison
Firecracker Inferno Tower Skeleton Army Witch
Lightning
Mini P.E.K.K.A Inferno Tower Witch Prince
Rocket
Inferno Tower Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Void Mini P.E.K.K.A Inferno Tower Witch Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Skeleton Army Void Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Prince P.E.K.K.A
Mini P.E.K.K.A
Firecracker
Inferno Tower
Skeleton Army
Void
Witch
Prince P.E.K.K.A
Prince
Firecracker Witch
P.E.K.K.A
Firecracker Witch

Defense Synergies 1 10

Firecracker
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince P.E.K.K.A
Mini P.E.K.K.A
Firecracker Skeleton Army Witch
Inferno Tower
Skeleton Army Firecracker Prince
Skeleton Army
Inferno Tower Firecracker Mini P.E.K.K.A Prince
Void
Witch
Mini P.E.K.K.A Prince
Prince
Firecracker Inferno Tower Skeleton Army Witch
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Void
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Firecracker Witch Prince
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Prince P.E.K.K.A Void
Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Prince P.E.K.K.A Firecracker
Firecracker Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A
Skeleton Army Firecracker
Inferno Tower Firecracker Void Witch
Inferno Tower Void P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A Skeleton Army Prince
Skeleton Army Firecracker Mini P.E.K.K.A Inferno Tower Prince
Skeleton Army Witch Firecracker
Inferno Tower Firecracker Witch
Mini P.E.K.K.A Inferno Tower Skeleton Army Prince P.E.K.K.A Witch
Skeleton Army Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Skeleton Army P.E.K.K.A Prince
Inferno Tower Skeleton Army Mini P.E.K.K.A Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Prince P.E.K.K.A
Firecracker Skeleton Army Witch Prince
Witch Firecracker
Mini P.E.K.K.A P.E.K.K.A Inferno Tower Prince
Skeleton Army Firecracker Mini P.E.K.K.A Witch Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Inferno Tower Void Witch Prince P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Prince
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Inferno Tower Witch Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Inferno Tower
Inferno Tower P.E.K.K.A Mini P.E.K.K.A Skeleton Army Witch Prince
Firecracker Witch
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Inferno Tower Void Witch
Mini P.E.K.K.A Inferno Tower P.E.K.K.A Skeleton Army Prince
Void P.E.K.K.A Firecracker Mini P.E.K.K.A Inferno Tower Skeleton Army Witch Prince
Inferno Tower Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Inferno Tower Witch Prince
Skeleton Army P.E.K.K.A Void Prince
Mini P.E.K.K.A Skeleton Army Prince P.E.K.K.A Inferno Tower Witch
Firecracker Skeleton Army Witch
Inferno Tower Skeleton Army Witch Firecracker Mini P.E.K.K.A Prince P.E.K.K.A
Firecracker Mini P.E.K.K.A Inferno Tower Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker
Firecracker Void
Void
Firecracker Void Prince
Firecracker
Firecracker Witch
Firecracker Witch
Firecracker
Void Firecracker
Mini P.E.K.K.A Void Prince
Firecracker Void Prince
Void Firecracker
Firecracker Void
Firecracker Void
Firecracker Prince
Firecracker Witch
Firecracker
Mini P.E.K.K.A
Void Firecracker Mini P.E.K.K.A Prince
Firecracker Witch
Void Prince
Void
Void Prince
Void
Firecracker Witch
Witch
Firecracker Void Witch
Void Witch Prince
Void Firecracker
Firecracker Witch
Firecracker Void Witch
Mini P.E.K.K.A Void
Void
Void Firecracker
P.E.K.K.A Prince
Firecracker
Skeleton Army Void Witch Prince
Firecracker Witch
Void Firecracker Mini P.E.K.K.A Prince
Firecracker
Void
Firecracker Prince P.E.K.K.A
Firecracker Witch
Firecracker Void Witch
Void Firecracker Witch Prince

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