My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Dark Prince Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Dark Prince Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Battle Ram Dark Prince Bandit
Giant Snowball
Minion Horde Battle Ram Lumberjack
Zap
Firecracker Minion Horde Battle Ram Dark Prince Bandit
Barbarian Barrel
Firecracker Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack
The Log
Firecracker Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack
Earthquake
Firecracker
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack
Fireball
Firecracker Minion Horde Elite Barbarians Battle Ram Bandit Lumberjack
Poison
Firecracker Minion Horde
Lightning
Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack
Rocket
Minion Horde Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Bandit Battle Ram Dark Prince Lumberjack Minion Horde Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Bandit Battle Ram

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Battle Ram Dark Prince Bandit Lumberjack
Minion Horde
Rage Battle Ram Dark Prince Lumberjack
Elite Barbarians
Rage Firecracker Battle Ram Bandit Lumberjack
Battle Ram
Bandit Firecracker Minion Horde Elite Barbarians Lumberjack
Rage
Minion Horde Elite Barbarians Dark Prince
Dark Prince
Firecracker Minion Horde Rage Bandit Lumberjack
Bandit
Battle Ram Firecracker Elite Barbarians Dark Prince Lumberjack
Lumberjack
Firecracker Minion Horde Elite Barbarians Battle Ram Dark Prince Bandit

Defense Synergies 1 5

Firecracker
Dark Prince Bandit Lumberjack
Minion Horde
Elite Barbarians
Dark Prince
Battle Ram
Rage
Dark Prince
Elite Barbarians Firecracker Bandit
Bandit
Firecracker Dark Prince Lumberjack
Lumberjack
Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde
Minion Horde Elite Barbarians Lumberjack Firecracker Dark Prince Bandit
Minion Horde Lumberjack Elite Barbarians Dark Prince Bandit
Minion Horde Elite Barbarians Lumberjack Firecracker Dark Prince Bandit
Firecracker Elite Barbarians Dark Prince Lumberjack
Firecracker Dark Prince Bandit Lumberjack
Minion Horde Firecracker
Bandit
Minion Horde Elite Barbarians Lumberjack
Elite Barbarians Firecracker Minion Horde Dark Prince Bandit Lumberjack
Minion Horde Firecracker Dark Prince Bandit Lumberjack
Minion Horde Firecracker
Minion Horde Lumberjack Elite Barbarians Dark Prince Bandit
Firecracker Minion Horde Dark Prince Lumberjack
Elite Barbarians Minion Horde Bandit Lumberjack
Minion Horde Elite Barbarians Bandit Lumberjack
Minion Horde Firecracker Elite Barbarians Dark Prince Lumberjack
Firecracker Minion Horde Elite Barbarians Dark Prince Bandit Lumberjack
Firecracker Dark Prince Bandit Lumberjack
Elite Barbarians Lumberjack
Dark Prince Firecracker Minion Horde Elite Barbarians Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Dark Prince Bandit
Bandit Firecracker Elite Barbarians Lumberjack
Bandit Lumberjack Minion Horde Elite Barbarians Dark Prince
Dark Prince Lumberjack Minion Horde Elite Barbarians Bandit
Minion Horde Elite Barbarians Dark Prince Bandit Lumberjack
Firecracker Minion Horde
Dark Prince Minion Horde Elite Barbarians Bandit Lumberjack
Minion Horde Elite Barbarians Dark Prince Lumberjack
Minion Horde Firecracker Elite Barbarians Dark Prince Bandit
Minion Horde
Minion Horde Elite Barbarians Dark Prince Lumberjack
Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Minion Horde Bandit Lumberjack
Firecracker Minion Horde
Elite Barbarians Firecracker Minion Horde Dark Prince Lumberjack
Firecracker Minion Horde Elite Barbarians Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Bandit
Firecracker Bandit
Minion Horde Bandit
Firecracker Dark Prince
Firecracker Minion Horde Dark Prince
Firecracker Minion Horde
Firecracker Minion Horde
Firecracker
Firecracker Bandit
Minion Horde Elite Barbarians Lumberjack
Firecracker Minion Horde Dark Prince Bandit
Firecracker
Firecracker Elite Barbarians Bandit
Firecracker Minion Horde Bandit
Firecracker Elite Barbarians
Firecracker Minion Horde Bandit
Firecracker Minion Horde Bandit
Minion Horde
Firecracker Dark Prince Bandit
Firecracker
Minion Horde
Minion Horde
Firecracker Dark Prince
Minion Horde
Firecracker Bandit
Bandit
Firecracker Bandit
Elite Barbarians Firecracker Minion Horde
Firecracker Minion Horde
Minion Horde Elite Barbarians
Minion Horde Bandit
Firecracker Minion Horde
Minion Horde
Firecracker
Minion Horde Dark Prince Bandit
Firecracker
Firecracker Minion Horde Dark Prince Lumberjack
Firecracker
Firecracker Minion Horde Elite Barbarians Dark Prince
Firecracker Minion Horde Elite Barbarians
Firecracker
Firecracker Dark Prince Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: