My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Balloon Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Clone Balloon Giant Skeleton
Giant Snowball
Minion Horde Skeleton Army Clone Balloon Princess
Zap
Firecracker Minion Horde Skeleton Army Clone Balloon Princess
Barbarian Barrel
Firecracker Wizard Skeleton Army Clone Giant Skeleton Princess
The Log
Firecracker Skeleton Army Clone Giant Skeleton Princess
Earthquake
Firecracker Skeleton Army Clone
Arrows
Firecracker Minion Horde Skeleton Army Clone Princess
Royal Delivery
Firecracker Minion Horde Wizard Skeleton Army Clone Balloon Giant Skeleton Princess
Fireball
Firecracker Minion Horde Wizard Skeleton Army Clone Balloon Princess
Poison
Firecracker Minion Horde Wizard Skeleton Army Clone Balloon Princess
Lightning
Wizard Balloon
Rocket
Minion Horde Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Clone Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Clone Princess Minion Horde Wizard Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Skeleton Army Clone Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Balloon Giant Skeleton Princess
Minion Horde
Clone Giant Skeleton
Wizard
Balloon Giant Skeleton
Skeleton Army
Clone
Clone
Skeleton Army Balloon Giant Skeleton Minion Horde
Balloon
Clone Firecracker Wizard Giant Skeleton Princess
Giant Skeleton
Clone Firecracker Minion Horde Wizard Balloon Princess
Princess
Firecracker Balloon Giant Skeleton

Defense Synergies 0 8

Firecracker
Skeleton Army Giant Skeleton Princess
Minion Horde
Wizard
Skeleton Army Giant Skeleton
Skeleton Army
Firecracker Wizard Giant Skeleton Princess
Clone
Balloon
Giant Skeleton
Firecracker Wizard Skeleton Army Princess
Princess
Firecracker Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Skeleton Army Firecracker
Minion Horde Skeleton Army Giant Skeleton
Minion Horde Skeleton Army Firecracker
Firecracker Skeleton Army Giant Skeleton Princess
Skeleton Army Firecracker
Minion Horde Firecracker Wizard Princess
Giant Skeleton
Minion Horde Skeleton Army Princess
Skeleton Army Firecracker Minion Horde Giant Skeleton
Minion Horde Skeleton Army Firecracker Wizard Giant Skeleton Princess
Minion Horde Firecracker Wizard Princess
Minion Horde Skeleton Army Wizard Giant Skeleton
Wizard Skeleton Army Firecracker Minion Horde Princess
Skeleton Army Minion Horde
Minion Horde Skeleton Army
Minion Horde Wizard Firecracker Skeleton Army
Firecracker Minion Horde Wizard Skeleton Army
Wizard Firecracker Giant Skeleton Princess
Wizard Skeleton Army Firecracker Minion Horde Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Firecracker Wizard
Skeleton Army Giant Skeleton Minion Horde
Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Skeleton Army
Firecracker Wizard Minion Horde Princess
Skeleton Army Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Skeleton Army
Minion Horde Giant Skeleton Firecracker Skeleton Army
Minion Horde Skeleton Army
Minion Horde Giant Skeleton
Skeleton Army Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Wizard
Wizard Firecracker Minion Horde Skeleton Army Princess
Skeleton Army Firecracker Minion Horde Giant Skeleton
Firecracker Minion Horde Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde Giant Skeleton
Firecracker Princess
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Minion Horde
Firecracker Wizard Minion Horde Princess
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Minion Horde Princess
Princess Firecracker
Firecracker Minion Horde Wizard Princess
Firecracker Minion Horde Wizard Princess
Minion Horde
Firecracker Wizard Princess
Firecracker Wizard Princess
Minion Horde Giant Skeleton
Wizard Princess
Minion Horde
Firecracker Wizard Princess
Minion Horde
Firecracker Wizard Princess
Wizard Princess
Firecracker
Firecracker Minion Horde Wizard Princess
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde Princess
Minion Horde Giant Skeleton
Firecracker Wizard Princess
Minion Horde Skeleton Army Princess
Firecracker Wizard Princess
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Giant Skeleton Princess
Firecracker Princess
Firecracker Giant Skeleton Princess

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