My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army
Giant Snowball
Minion Horde Skeleton Army Witch
Zap
Firecracker Minion Horde Skeleton Army Witch
Barbarian Barrel
Firecracker Valkyrie Wizard Skeleton Army Witch
The Log
Firecracker Skeleton Army Witch
Earthquake
Firecracker Skeleton Army Witch
Arrows
Firecracker Minion Horde Skeleton Army Witch
Royal Delivery
Firecracker Minion Horde Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Fireball
Firecracker Minion Horde Wizard Skeleton Army Witch
Poison
Firecracker Minion Horde Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Minion Horde Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Poison P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Valkyrie Poison Minion Horde Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Valkyrie Poison

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie P.E.K.K.A
Minion Horde
Valkyrie
Firecracker Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Skeleton Army
Poison
P.E.K.K.A
Witch
Valkyrie P.E.K.K.A
P.E.K.K.A
Poison Firecracker Valkyrie Wizard Witch

Defense Synergies 1 7

Firecracker
Valkyrie Skeleton Army P.E.K.K.A
Minion Horde
Valkyrie
Firecracker Wizard Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Firecracker Wizard
Poison
Witch
Valkyrie
P.E.K.K.A
Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard
Minion Horde Skeleton Army P.E.K.K.A Firecracker Valkyrie Witch
Minion Horde Skeleton Army Witch P.E.K.K.A Valkyrie
Minion Horde Skeleton Army Witch P.E.K.K.A Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army Poison P.E.K.K.A
Skeleton Army Firecracker Valkyrie
Minion Horde Firecracker Wizard Poison Witch
Valkyrie Poison P.E.K.K.A
Minion Horde Witch P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Minion Horde Valkyrie
Minion Horde Valkyrie Skeleton Army Poison Witch Firecracker Wizard
Minion Horde Firecracker Wizard Poison Witch
Minion Horde Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Firecracker Minion Horde Poison Witch P.E.K.K.A
Skeleton Army P.E.K.K.A Minion Horde
Minion Horde Skeleton Army P.E.K.K.A
Minion Horde Wizard Firecracker Valkyrie Skeleton Army Poison Witch P.E.K.K.A
Firecracker Minion Horde Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Poison Witch Firecracker
P.E.K.K.A
Valkyrie Wizard Skeleton Army Firecracker Minion Horde Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Poison Firecracker Valkyrie Wizard
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Valkyrie Skeleton Army Witch
Firecracker Wizard Poison Minion Horde Witch
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Witch
P.E.K.K.A Minion Horde Valkyrie Skeleton Army
Minion Horde P.E.K.K.A Firecracker Valkyrie Skeleton Army Poison Witch
Witch P.E.K.K.A Minion Horde Skeleton Army
P.E.K.K.A Minion Horde Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie Poison
Skeleton Army P.E.K.K.A Minion Horde Valkyrie Wizard Witch
Wizard Firecracker Minion Horde Valkyrie Skeleton Army Witch
Skeleton Army Witch Firecracker Minion Horde Valkyrie Poison P.E.K.K.A
Valkyrie Poison Firecracker Minion Horde Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Minion Horde Valkyrie
Firecracker Poison
Minion Horde Poison
Firecracker Valkyrie Poison
Wizard Poison Firecracker Minion Horde Valkyrie
Firecracker Wizard Poison Minion Horde Witch
Firecracker Minion Horde Wizard Poison Witch
Poison Firecracker Wizard
Poison Firecracker Wizard
Minion Horde Poison
Firecracker Poison Minion Horde Valkyrie Wizard
Poison Firecracker Wizard
Poison Firecracker
Firecracker Minion Horde Poison
Firecracker Poison
Firecracker Minion Horde Wizard Poison Witch
Firecracker Minion Horde Wizard Poison
Poison
Minion Horde
Firecracker Wizard Poison
Firecracker Valkyrie Wizard Poison Witch
Minion Horde Poison
Wizard Poison
Minion Horde Poison
Firecracker Poison Valkyrie Wizard Witch
Minion Horde Witch
Firecracker Poison Wizard Witch
Wizard Poison Witch
Poison Firecracker
Poison Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Poison Witch
Minion Horde
Poison Minion Horde Wizard
Firecracker Minion Horde Poison
P.E.K.K.A Minion Horde
Firecracker Wizard Poison
Minion Horde Skeleton Army Witch
Poison Firecracker Wizard Witch
Poison Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard Poison
Poison
Firecracker Minion Horde P.E.K.K.A
Firecracker Minion Horde Poison Witch
Firecracker Poison Witch
Poison Firecracker Witch

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