My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Witch Little Prince
Zap
Firecracker Minion Horde Witch Little Prince
Barbarian Barrel
Firecracker Valkyrie Wizard Witch Little Prince
The Log
Firecracker Hog Rider Witch Little Prince
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Minion Horde Witch Little Prince
Royal Delivery
Firecracker Minion Horde Valkyrie Hog Rider Wizard Witch Little Prince
Fireball
Firecracker Minion Horde Hog Rider Wizard Witch Little Prince
Poison
Firecracker Minion Horde Wizard Witch Little Prince
Lightning
Valkyrie Wizard Witch Little Prince
Rocket
Minion Horde Valkyrie Hog Rider Wizard Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Little Prince Valkyrie Hog Rider Minion Horde Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Little Prince Valkyrie Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Valkyrie Mega Knight
Minion Horde
Mega Knight Hog Rider
Valkyrie
Hog Rider Firecracker Wizard Witch Little Prince
Hog Rider
Firecracker Valkyrie Minion Horde Wizard Witch Mega Knight Little Prince
Wizard
Valkyrie Hog Rider Mega Knight
Witch
Valkyrie Hog Rider Mega Knight
Mega Knight
Minion Horde Firecracker Hog Rider Wizard Witch
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 6

Firecracker
Valkyrie Mega Knight
Minion Horde
Valkyrie
Firecracker Wizard Witch Little Prince
Hog Rider
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Mega Knight
Firecracker Wizard Witch
Little Prince
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Valkyrie Wizard
Minion Horde Firecracker Valkyrie Witch Mega Knight
Minion Horde Witch Mega Knight Valkyrie
Minion Horde Witch Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Minion Horde Firecracker Wizard Witch Little Prince
Valkyrie Mega Knight
Minion Horde Witch
Firecracker Minion Horde Valkyrie Mega Knight Little Prince
Minion Horde Valkyrie Witch Firecracker Wizard Mega Knight
Minion Horde Firecracker Wizard Witch
Minion Horde Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Firecracker Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Firecracker Valkyrie Witch
Mega Knight Firecracker Minion Horde Valkyrie Wizard Witch Little Prince
Valkyrie Wizard Witch Firecracker Mega Knight Little Prince
Valkyrie Wizard Mega Knight Firecracker Minion Horde Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Firecracker Valkyrie Wizard Mega Knight
Mega Knight Minion Horde Valkyrie Witch
Valkyrie Mega Knight Minion Horde
Minion Horde Valkyrie Witch Mega Knight
Firecracker Wizard Minion Horde Witch
Minion Horde Valkyrie Witch
Mega Knight Minion Horde Valkyrie
Minion Horde Mega Knight Firecracker Valkyrie Witch
Witch Minion Horde
Mega Knight Minion Horde Valkyrie Witch
Mega Knight Valkyrie
Mega Knight Minion Horde Valkyrie Wizard Witch
Wizard Firecracker Minion Horde Valkyrie Witch Mega Knight
Witch Firecracker Minion Horde Valkyrie Little Prince
Valkyrie Mega Knight Firecracker Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Valkyrie
Firecracker
Minion Horde
Firecracker Valkyrie
Wizard Firecracker Minion Horde Valkyrie Mega Knight
Firecracker Wizard Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Mega Knight
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Valkyrie Wizard Witch Mega Knight Little Prince
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Valkyrie Wizard Witch Mega Knight Little Prince
Minion Horde Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Minion Horde Wizard Witch Little Prince
Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Witch
Firecracker Wizard Witch
Firecracker Minion Horde Valkyrie Wizard Mega Knight
Firecracker Wizard
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Witch
Firecracker Witch Mega Knight Little Prince

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