My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Wizard Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Recruits Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Recruits Goblin Barrel Giant Skeleton
Giant Snowball
Minion Horde Royal Recruits Goblin Barrel Witch
Zap
Firecracker Minion Horde Goblin Barrel Witch
Barbarian Barrel
Firecracker Royal Recruits Wizard Goblin Barrel Witch Giant Skeleton
The Log
Firecracker Royal Recruits Goblin Barrel Witch Giant Skeleton
Earthquake
Firecracker Goblin Barrel Witch
Arrows
Firecracker Minion Horde Royal Recruits Goblin Barrel Witch
Royal Delivery
Firecracker Minion Horde Royal Recruits Wizard Goblin Barrel Witch Giant Skeleton
Fireball
Firecracker Minion Horde Wizard Goblin Barrel Witch
Poison
Firecracker Minion Horde Royal Recruits Wizard Witch
Lightning
Wizard Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Minion Horde Wizard Witch Giant Skeleton Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Goblin Barrel Minion Horde Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Recruits Goblin Barrel Giant Skeleton Mega Knight
Minion Horde
Mega Knight Giant Skeleton
Royal Recruits
Firecracker
Wizard
Giant Skeleton Mega Knight
Goblin Barrel
Firecracker Giant Skeleton Mega Knight
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Minion Horde Wizard Goblin Barrel Witch
Mega Knight
Minion Horde Firecracker Wizard Goblin Barrel Witch

Defense Synergies 0 7

Firecracker
Royal Recruits Giant Skeleton Mega Knight
Minion Horde
Royal Recruits
Firecracker
Wizard
Giant Skeleton Mega Knight
Goblin Barrel
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Wizard Witch
Mega Knight
Firecracker Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Royal Recruits Wizard
Minion Horde Firecracker Royal Recruits Witch Mega Knight
Minion Horde Witch Mega Knight Royal Recruits Giant Skeleton
Minion Horde Royal Recruits Witch Firecracker Mega Knight
Firecracker Royal Recruits Giant Skeleton Mega Knight
Firecracker Mega Knight
Minion Horde Firecracker Wizard Witch
Royal Recruits Giant Skeleton Mega Knight
Minion Horde Witch Royal Recruits
Firecracker Minion Horde Royal Recruits Giant Skeleton Mega Knight
Minion Horde Witch Firecracker Royal Recruits Wizard Giant Skeleton Mega Knight
Minion Horde Firecracker Wizard Witch
Minion Horde Royal Recruits Mega Knight Wizard Witch Giant Skeleton
Wizard Mega Knight Firecracker Minion Horde Royal Recruits Witch
Royal Recruits Minion Horde Mega Knight
Minion Horde Royal Recruits Mega Knight
Minion Horde Wizard Mega Knight Firecracker Royal Recruits Witch
Mega Knight Firecracker Minion Horde Royal Recruits Wizard Witch
Wizard Witch Firecracker Royal Recruits Giant Skeleton Mega Knight
Royal Recruits
Royal Recruits Wizard Mega Knight Firecracker Minion Horde Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Witch Giant Skeleton
Firecracker Wizard Mega Knight
Royal Recruits Giant Skeleton Mega Knight Minion Horde Witch
Royal Recruits Giant Skeleton Mega Knight Minion Horde
Royal Recruits Giant Skeleton Minion Horde Witch Mega Knight
Firecracker Wizard Minion Horde Witch
Royal Recruits Minion Horde Witch Giant Skeleton
Giant Skeleton Mega Knight Minion Horde Royal Recruits
Minion Horde Royal Recruits Giant Skeleton Mega Knight Firecracker Witch
Royal Recruits Witch Minion Horde
Mega Knight Minion Horde Royal Recruits Witch Giant Skeleton
Royal Recruits Mega Knight Giant Skeleton
Royal Recruits Giant Skeleton Mega Knight Minion Horde Wizard Witch
Royal Recruits Wizard Firecracker Minion Horde Witch Mega Knight
Royal Recruits Witch Firecracker Minion Horde Giant Skeleton
Mega Knight Firecracker Minion Horde Royal Recruits Wizard Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Royal Recruits Giant Skeleton
Firecracker
Minion Horde Giant Skeleton
Firecracker Royal Recruits Giant Skeleton
Wizard Firecracker Minion Horde Mega Knight
Firecracker Wizard Minion Horde Witch
Firecracker Minion Horde Wizard Witch
Firecracker Wizard
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Royal Recruits Wizard
Firecracker Wizard
Firecracker
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Royal Recruits Wizard Mega Knight
Minion Horde
Firecracker Wizard Mega Knight
Firecracker Wizard Witch Mega Knight
Minion Horde Giant Skeleton Mega Knight
Wizard
Minion Horde Royal Recruits
Firecracker Wizard Witch Mega Knight
Minion Horde Witch
Firecracker Wizard Witch
Wizard Witch Mega Knight
Firecracker
Firecracker Minion Horde Wizard Witch
Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Giant Skeleton Mega Knight
Firecracker Wizard
Minion Horde Royal Recruits Witch
Firecracker Wizard Witch
Firecracker Minion Horde Wizard Mega Knight
Firecracker Wizard
Giant Skeleton
Firecracker Minion Horde Royal Recruits Mega Knight
Firecracker Minion Horde Royal Recruits Witch Giant Skeleton
Firecracker Witch
Firecracker Royal Recruits Witch Giant Skeleton Mega Knight

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