My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Goblin Hut Witch Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant
Giant Snowball
Minion Horde Goblin Hut Witch
Zap
Firecracker Minion Horde Royal Giant Goblin Hut Witch
Barbarian Barrel
Firecracker Goblin Hut Witch
The Log
Firecracker Royal Giant Goblin Hut Witch
Earthquake
Firecracker Goblin Hut Witch
Arrows
Firecracker Minion Horde Goblin Hut Witch
Royal Delivery
Firecracker Minion Horde Goblin Hut Witch
Fireball
Firecracker Minion Horde Goblin Hut Witch
Poison
Firecracker Minion Horde Goblin Hut Witch
Lightning
Goblin Hut Witch Monk
Rocket
Minion Horde Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Void Minion Horde Goblin Hut Witch Monk Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Void Minion Horde Goblin Hut

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Goblin Hut Mega Knight Monk
Minion Horde
Mega Knight Royal Giant
Royal Giant
Firecracker Minion Horde Goblin Hut Void Witch Monk
Goblin Hut
Firecracker Royal Giant Mega Knight
Void
Royal Giant
Witch
Royal Giant Mega Knight
Mega Knight
Minion Horde Firecracker Goblin Hut Witch
Monk
Firecracker Royal Giant

Defense Synergies 0 3

Firecracker
Goblin Hut Mega Knight
Minion Horde
Royal Giant
Goblin Hut
Firecracker
Void
Witch
Mega Knight
Mega Knight
Firecracker Witch
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Goblin Hut Void
Minion Horde Firecracker Goblin Hut Witch Mega Knight Monk
Minion Horde Goblin Hut Witch Mega Knight Void
Minion Horde Goblin Hut Witch Firecracker Mega Knight Monk
Firecracker Mega Knight Monk
Firecracker Mega Knight
Minion Horde Firecracker Goblin Hut Void Witch
Void Mega Knight Monk
Minion Horde Witch Goblin Hut
Firecracker Minion Horde Mega Knight
Minion Horde Witch Firecracker Goblin Hut Mega Knight
Minion Horde Firecracker Goblin Hut Witch
Minion Horde Goblin Hut Mega Knight Witch
Mega Knight Firecracker Minion Horde Goblin Hut Witch
Minion Horde Goblin Hut Mega Knight
Minion Horde Monk Goblin Hut Mega Knight
Minion Horde Mega Knight Firecracker Goblin Hut Witch
Mega Knight Firecracker Minion Horde Goblin Hut Witch
Witch Firecracker Goblin Hut Mega Knight
Goblin Hut
Mega Knight Firecracker Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Void Witch
Void Firecracker Mega Knight Monk
Mega Knight Minion Horde Goblin Hut Witch
Mega Knight Minion Horde Monk
Minion Horde Goblin Hut Witch Mega Knight
Firecracker Minion Horde Goblin Hut Witch Monk
Minion Horde Goblin Hut Void Witch
Mega Knight Minion Horde
Minion Horde Void Mega Knight Firecracker Goblin Hut Witch Monk
Witch Minion Horde Goblin Hut
Mega Knight Minion Horde Goblin Hut Witch
Mega Knight Monk Void
Mega Knight Minion Horde Witch
Firecracker Minion Horde Witch Mega Knight
Goblin Hut Witch Firecracker Minion Horde Monk
Mega Knight Firecracker Minion Horde Goblin Hut Witch
Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Minion Horde Monk
Firecracker Void Monk
Minion Horde Goblin Hut Void
Firecracker Void
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch Monk
Firecracker Minion Horde Witch
Firecracker
Void Monk Firecracker
Minion Horde Void
Firecracker Void Monk Minion Horde
Void Monk Firecracker
Firecracker Goblin Hut Void
Firecracker Minion Horde Void Monk
Firecracker Goblin Hut
Firecracker Minion Horde Goblin Hut Witch
Firecracker Minion Horde Goblin Hut Mega Knight
Monk
Minion Horde
Void Firecracker Mega Knight Monk
Firecracker Witch Mega Knight Monk
Minion Horde Void Mega Knight Monk
Void
Void Monk
Minion Horde Void Monk
Firecracker Witch Mega Knight
Minion Horde Witch
Firecracker Void Witch Monk
Void Witch Mega Knight Monk
Void Firecracker
Firecracker Minion Horde Witch
Firecracker Minion Horde Goblin Hut Void Witch
Minion Horde Void
Void Minion Horde Mega Knight
Void Firecracker Minion Horde Monk
Minion Horde Mega Knight
Firecracker Monk
Minion Horde Goblin Hut Void Witch
Firecracker Witch Monk
Void Firecracker Minion Horde Mega Knight
Firecracker
Void Monk
Firecracker Minion Horde Mega Knight
Firecracker Minion Horde Witch
Firecracker Void Witch
Void Firecracker Witch Mega Knight Monk

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