My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard Witch Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Elixir Golem Wizard Witch Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elixir Golem
Giant Snowball
Minion Horde Witch
Zap
Firecracker Minion Horde Royal Giant Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Witch Executioner
The Log
Firecracker Royal Giant Elixir Golem Witch
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Minion Horde Witch
Royal Delivery
Firecracker Minion Horde Elixir Golem Wizard Witch Executioner
Fireball
Firecracker Minion Horde Elixir Golem Wizard Witch Executioner
Poison
Firecracker Minion Horde Elixir Golem Wizard Witch Executioner
Lightning
Wizard Witch Executioner
Rocket
Minion Horde Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Minion Horde Wizard Witch Executioner Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Elixir Golem Minion Horde Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Royal Giant Elixir Golem Mega Knight
Minion Horde
Mega Knight Royal Giant
Royal Giant
Firecracker Minion Horde Wizard Witch Executioner
Elixir Golem
Firecracker Wizard Witch Executioner
Wizard
Royal Giant Elixir Golem Mega Knight
Witch
Royal Giant Elixir Golem Mega Knight
Executioner
Royal Giant Elixir Golem Mega Knight
Mega Knight
Minion Horde Firecracker Wizard Witch Executioner

Defense Synergies 0 4

Firecracker
Mega Knight
Minion Horde
Royal Giant
Elixir Golem
Wizard
Mega Knight
Witch
Mega Knight
Executioner
Mega Knight
Mega Knight
Firecracker Wizard Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Executioner
Minion Horde Firecracker Witch Executioner Mega Knight
Minion Horde Witch Mega Knight Executioner
Minion Horde Witch Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Executioner Mega Knight
Minion Horde Firecracker Wizard Witch Executioner
Mega Knight
Minion Horde Witch
Firecracker Minion Horde Mega Knight
Minion Horde Witch Executioner Firecracker Wizard Mega Knight
Minion Horde Executioner Firecracker Wizard Witch
Minion Horde Mega Knight Wizard Witch
Wizard Executioner Mega Knight Firecracker Minion Horde Witch
Minion Horde Mega Knight
Minion Horde Mega Knight
Minion Horde Wizard Mega Knight Firecracker Witch Executioner
Mega Knight Firecracker Minion Horde Wizard Witch Executioner
Wizard Witch Executioner Firecracker Mega Knight
Wizard Mega Knight Firecracker Minion Horde Witch Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Firecracker Wizard Executioner Mega Knight
Mega Knight Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Witch Executioner Mega Knight
Firecracker Wizard Executioner Minion Horde Witch
Minion Horde Witch
Mega Knight Minion Horde
Minion Horde Mega Knight Firecracker Witch
Witch Minion Horde
Mega Knight Minion Horde Witch
Mega Knight
Mega Knight Minion Horde Wizard Witch Executioner
Wizard Firecracker Minion Horde Witch Executioner Mega Knight
Witch Firecracker Minion Horde Executioner
Executioner Mega Knight Firecracker Minion Horde Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde
Firecracker Executioner
Minion Horde
Firecracker
Wizard Executioner Firecracker Minion Horde Mega Knight
Firecracker Wizard Executioner Minion Horde Witch
Firecracker Minion Horde Wizard Witch Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker Minion Horde
Firecracker
Firecracker Minion Horde Wizard Witch Executioner
Firecracker Minion Horde Wizard Executioner Mega Knight
Minion Horde
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Witch Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Firecracker Wizard Witch Executioner Mega Knight
Minion Horde Witch
Firecracker Wizard Witch Executioner
Wizard Witch Mega Knight
Firecracker
Firecracker Minion Horde Wizard Witch Executioner
Firecracker Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Mega Knight
Firecracker Minion Horde
Minion Horde Mega Knight
Firecracker Wizard
Minion Horde Witch
Firecracker Wizard Witch Executioner
Firecracker Minion Horde Wizard Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Minion Horde Executioner Mega Knight
Firecracker Minion Horde Witch
Firecracker Witch Executioner
Firecracker Witch Executioner Mega Knight

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