My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Electro Giant Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Sparky
Giant Snowball
Minion Horde
Zap
Firecracker Minion Horde Sparky
Barbarian Barrel
Firecracker Elixir Golem Wizard Sparky
The Log
Firecracker Elixir Golem Sparky
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker Minion Horde
Royal Delivery
Firecracker Minion Horde Elixir Golem Wizard Sparky
Fireball
Firecracker Minion Horde Elixir Golem Wizard Sparky
Poison
Firecracker Minion Horde Elixir Golem Wizard Sparky
Lightning
Wizard Sparky
Rocket
Minion Horde Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Electro Giant Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Golden Knight Minion Horde Wizard Sparky Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Golden Knight Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Sparky Mega Knight
Minion Horde
Mega Knight Sparky
Elixir Golem
Firecracker Wizard Sparky
Wizard
Elixir Golem Sparky Mega Knight
Electro Giant
Golden Knight Sparky
Sparky
Firecracker Minion Horde Elixir Golem Wizard Electro Giant Golden Knight
Mega Knight
Minion Horde Firecracker Wizard
Golden Knight
Electro Giant Sparky

Defense Synergies 0 7

Firecracker
Mega Knight Golden Knight
Minion Horde
Sparky
Elixir Golem
Wizard
Mega Knight Golden Knight
Electro Giant
Golden Knight
Sparky
Minion Horde Golden Knight
Mega Knight
Firecracker Wizard
Golden Knight
Firecracker Wizard Electro Giant Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard Sparky Golden Knight
Minion Horde Sparky Firecracker Mega Knight
Minion Horde Sparky Mega Knight
Minion Horde Sparky Firecracker Mega Knight
Firecracker Sparky Mega Knight
Firecracker Mega Knight
Minion Horde Firecracker Wizard
Electro Giant Sparky Mega Knight Golden Knight
Minion Horde Sparky
Firecracker Minion Horde Sparky Mega Knight
Minion Horde Firecracker Wizard Electro Giant Mega Knight
Minion Horde Firecracker Wizard
Minion Horde Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Firecracker Minion Horde Golden Knight
Sparky Minion Horde Mega Knight
Minion Horde Electro Giant Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight Firecracker
Mega Knight Firecracker Minion Horde Wizard Golden Knight
Wizard Firecracker Mega Knight
Sparky
Wizard Mega Knight Firecracker Minion Horde Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Electro Giant Sparky
Firecracker Wizard Mega Knight
Mega Knight Minion Horde Sparky Golden Knight
Mega Knight Minion Horde Sparky
Minion Horde Sparky Mega Knight
Firecracker Wizard Electro Giant Minion Horde
Sparky Minion Horde
Mega Knight Minion Horde Sparky
Minion Horde Mega Knight Firecracker Sparky
Minion Horde Sparky
Mega Knight Minion Horde Sparky Golden Knight
Mega Knight Electro Giant
Mega Knight Minion Horde Wizard Sparky Golden Knight
Wizard Firecracker Minion Horde Electro Giant Sparky Mega Knight
Electro Giant Sparky Firecracker Minion Horde Golden Knight
Mega Knight Firecracker Minion Horde Wizard Electro Giant Sparky Golden Knight
Mega Knight
Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Minion Horde Sparky Golden Knight
Firecracker Golden Knight
Minion Horde Sparky
Firecracker Sparky
Wizard Firecracker Minion Horde Sparky Mega Knight
Firecracker Wizard Electro Giant Minion Horde
Firecracker Minion Horde Wizard Sparky
Firecracker Wizard
Firecracker Wizard Golden Knight
Minion Horde Sparky
Firecracker Minion Horde Wizard Sparky Golden Knight
Firecracker Wizard
Firecracker Sparky Golden Knight
Firecracker Minion Horde
Firecracker Sparky
Firecracker Minion Horde Wizard Sparky Golden Knight
Firecracker Minion Horde Wizard Sparky Mega Knight
Sparky
Minion Horde Sparky
Firecracker Wizard Sparky Mega Knight
Firecracker Wizard Electro Giant Mega Knight Golden Knight
Minion Horde Sparky Mega Knight
Wizard
Sparky
Minion Horde
Firecracker Electro Giant Wizard Sparky Mega Knight
Minion Horde
Firecracker Wizard Sparky Golden Knight
Wizard Sparky Mega Knight Golden Knight
Firecracker Sparky Golden Knight
Firecracker Minion Horde Wizard Electro Giant Sparky
Firecracker Minion Horde Wizard Electro Giant
Minion Horde Sparky
Minion Horde Wizard Sparky Mega Knight
Firecracker Minion Horde Sparky
Minion Horde Sparky Mega Knight
Firecracker Wizard Sparky
Minion Horde
Firecracker Wizard
Firecracker Minion Horde Wizard Sparky Mega Knight
Firecracker Wizard
Electro Giant Sparky
Firecracker Minion Horde Sparky Mega Knight
Electro Giant Firecracker Minion Horde Sparky Golden Knight
Firecracker
Firecracker Electro Giant Sparky Mega Knight Golden Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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