My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Furnace Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Furnace Wizard Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Hog Rider Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Hog Rider Giant Skeleton
Giant Snowball
Minion Horde Hog Rider Furnace Princess
Zap
Firecracker Minion Horde Furnace Princess
Barbarian Barrel
Firecracker Elixir Golem Furnace Wizard Giant Skeleton Princess
The Log
Firecracker Elixir Golem Hog Rider Furnace Giant Skeleton Princess
Earthquake
Firecracker Elixir Golem Hog Rider Furnace
Arrows
Firecracker Minion Horde Furnace Princess
Royal Delivery
Firecracker Minion Horde Elixir Golem Hog Rider Wizard Giant Skeleton Princess
Fireball
Firecracker Minion Horde Elixir Golem Hog Rider Furnace Wizard Princess
Poison
Firecracker Minion Horde Elixir Golem Furnace Wizard Princess
Lightning
Furnace Wizard
Rocket
Minion Horde Hog Rider Furnace Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Hog Rider Furnace Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Princess Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Hog Rider Giant Skeleton Princess
Minion Horde
Hog Rider Giant Skeleton
Elixir Golem
Firecracker Hog Rider Furnace Wizard
Hog Rider
Firecracker Minion Horde Elixir Golem Furnace Wizard Giant Skeleton Princess
Furnace
Elixir Golem Hog Rider Giant Skeleton Princess
Wizard
Elixir Golem Hog Rider Giant Skeleton
Giant Skeleton
Firecracker Minion Horde Hog Rider Furnace Wizard Princess
Princess
Firecracker Hog Rider Furnace Giant Skeleton

Defense Synergies 0 4

Firecracker
Giant Skeleton Princess
Minion Horde
Elixir Golem
Hog Rider
Furnace
Wizard
Giant Skeleton
Giant Skeleton
Firecracker Wizard Princess
Princess
Firecracker Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Minion Horde Wizard
Minion Horde Firecracker Furnace
Minion Horde Furnace Giant Skeleton
Minion Horde Firecracker Furnace
Firecracker Giant Skeleton Princess
Firecracker Furnace
Minion Horde Furnace Firecracker Wizard Princess
Giant Skeleton
Minion Horde Furnace Princess
Firecracker Minion Horde Giant Skeleton
Minion Horde Firecracker Furnace Wizard Giant Skeleton Princess
Minion Horde Firecracker Furnace Wizard Princess
Minion Horde Furnace Wizard Giant Skeleton
Wizard Firecracker Minion Horde Furnace Princess
Minion Horde Furnace
Minion Horde Furnace
Minion Horde Wizard Firecracker Furnace
Firecracker Minion Horde Furnace Wizard
Furnace Wizard Firecracker Giant Skeleton Princess
Wizard Firecracker Minion Horde Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Giant Skeleton
Firecracker Wizard
Giant Skeleton Minion Horde Furnace
Giant Skeleton Minion Horde
Giant Skeleton Minion Horde
Firecracker Furnace Wizard Minion Horde Princess
Minion Horde Furnace Giant Skeleton
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Firecracker
Minion Horde
Minion Horde Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Wizard
Wizard Firecracker Minion Horde Furnace Princess
Firecracker Minion Horde Furnace Giant Skeleton
Firecracker Minion Horde Wizard Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Minion Horde Giant Skeleton
Firecracker Princess
Minion Horde Giant Skeleton
Firecracker Giant Skeleton
Wizard Firecracker Minion Horde Furnace
Firecracker Wizard Minion Horde Furnace Princess
Firecracker Minion Horde Furnace Wizard Princess
Firecracker Wizard Princess
Firecracker Wizard
Minion Horde
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Minion Horde Princess
Princess Firecracker Furnace
Firecracker Minion Horde Furnace Wizard Princess
Firecracker Minion Horde Furnace Wizard Princess
Minion Horde
Firecracker Wizard Princess
Firecracker Wizard Princess
Minion Horde Giant Skeleton
Wizard Princess
Minion Horde
Firecracker Furnace Wizard Princess
Minion Horde
Firecracker Wizard Princess
Wizard Princess
Firecracker
Firecracker Minion Horde Furnace Wizard Princess
Firecracker Minion Horde Wizard
Minion Horde
Minion Horde Wizard
Firecracker Minion Horde Princess
Minion Horde Giant Skeleton
Firecracker Wizard Princess
Minion Horde Princess
Firecracker Wizard Princess
Firecracker Minion Horde Wizard Princess
Firecracker Wizard Princess
Giant Skeleton
Firecracker Minion Horde
Firecracker Minion Horde Giant Skeleton Princess
Firecracker Princess
Firecracker Giant Skeleton Princess

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