My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Firecracker Inferno Tower Witch Ram Rider
Barbarian Barrel
Firecracker Valkyrie Inferno Tower Wizard Witch
The Log
Firecracker Witch Ram Rider
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Valkyrie Wizard Witch Ram Rider
Fireball
Firecracker Inferno Tower Wizard Witch Ram Rider
Poison
Firecracker Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch Ram Rider
Rocket
Valkyrie Inferno Tower Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Valkyrie Inferno Tower Wizard Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Fireball Valkyrie Inferno Tower

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Ram Rider Mega Knight
Fireball
Ram Rider Mega Knight
Valkyrie
Firecracker Wizard Witch Ram Rider
Inferno Tower
Wizard
Valkyrie Ram Rider Mega Knight
Witch
Valkyrie Ram Rider Mega Knight
Ram Rider
Firecracker Fireball Valkyrie Wizard Witch Mega Knight
Mega Knight
Firecracker Fireball Wizard Witch Ram Rider

Defense Synergies 1 12

Firecracker
Valkyrie Inferno Tower Mega Knight
Fireball
Valkyrie Inferno Tower Ram Rider Mega Knight
Valkyrie
Firecracker Fireball Inferno Tower Wizard Witch
Inferno Tower
Firecracker Fireball Valkyrie Mega Knight
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Ram Rider
Fireball
Mega Knight
Firecracker Fireball Inferno Tower Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Valkyrie Inferno Tower Wizard Ram Rider
Inferno Tower Firecracker Valkyrie Witch Ram Rider Mega Knight
Inferno Tower Witch Ram Rider Mega Knight Valkyrie
Inferno Tower Witch Firecracker Valkyrie Ram Rider Mega Knight
Firecracker Fireball Valkyrie Mega Knight
Fireball Firecracker Valkyrie Mega Knight
Inferno Tower Ram Rider Firecracker Fireball Wizard Witch
Fireball Valkyrie Inferno Tower Ram Rider Mega Knight
Inferno Tower Witch
Firecracker Valkyrie Inferno Tower Mega Knight
Valkyrie Witch Firecracker Fireball Wizard Ram Rider Mega Knight
Inferno Tower Firecracker Fireball Wizard Witch Ram Rider
Inferno Tower Mega Knight Fireball Valkyrie Wizard Witch Ram Rider
Fireball Valkyrie Wizard Mega Knight Firecracker Witch
Inferno Tower Ram Rider Mega Knight
Inferno Tower Fireball Ram Rider Mega Knight
Wizard Mega Knight Firecracker Fireball Valkyrie Inferno Tower Witch
Fireball Mega Knight Firecracker Valkyrie Wizard Witch Ram Rider
Valkyrie Wizard Witch Firecracker Fireball Ram Rider Mega Knight
Inferno Tower Ram Rider
Valkyrie Wizard Mega Knight Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball Inferno Tower Witch
Fireball Firecracker Valkyrie Wizard Mega Knight
Mega Knight Valkyrie Inferno Tower Witch Ram Rider
Valkyrie Mega Knight Fireball Inferno Tower Ram Rider
Inferno Tower Valkyrie Witch Ram Rider Mega Knight
Firecracker Fireball Wizard Witch Ram Rider
Fireball Valkyrie Inferno Tower Witch Ram Rider
Inferno Tower Mega Knight Valkyrie
Mega Knight Firecracker Fireball Valkyrie Inferno Tower Witch
Inferno Tower Witch
Mega Knight Valkyrie Inferno Tower Witch
Mega Knight Fireball Valkyrie
Mega Knight Fireball Valkyrie Inferno Tower Wizard Witch Ram Rider
Wizard Firecracker Fireball Valkyrie Witch Mega Knight
Inferno Tower Witch Firecracker Fireball Valkyrie
Valkyrie Mega Knight Firecracker Fireball Inferno Tower Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Valkyrie
Fireball Wizard Firecracker Valkyrie Mega Knight
Firecracker Fireball Wizard Witch Ram Rider
Firecracker Wizard Witch
Fireball Firecracker Wizard Ram Rider
Fireball Firecracker Wizard Ram Rider
Fireball
Firecracker Fireball Valkyrie Wizard Ram Rider
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Valkyrie Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Valkyrie Wizard Witch Mega Knight
Witch
Firecracker Fireball Wizard Witch Ram Rider
Fireball Wizard Witch Ram Rider Mega Knight
Fireball Firecracker
Firecracker Fireball Wizard Witch
Firecracker Fireball Wizard Witch
Fireball
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball Witch
Fireball Firecracker Wizard Witch Ram Rider
Fireball
Fireball Firecracker Valkyrie Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Mega Knight
Firecracker Fireball Witch
Firecracker Fireball Witch
Firecracker Fireball Witch Mega Knight

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