My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Inferno Dragon
Giant Snowball
Battle Ram Royal Hogs Inferno Dragon
Zap
Firecracker Battle Ram Inferno Tower Royal Hogs Inferno Dragon
Barbarian Barrel
Firecracker Battle Ram Inferno Tower Wizard Royal Hogs Electro Wizard
The Log
Firecracker Battle Ram Royal Hogs
Earthquake
Firecracker Inferno Tower Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Battle Ram Wizard Royal Hogs Electro Wizard Inferno Dragon
Fireball
Firecracker Battle Ram Inferno Tower Wizard Royal Hogs Electro Wizard Inferno Dragon
Poison
Firecracker Inferno Tower Wizard Royal Hogs Electro Wizard
Lightning
Battle Ram Inferno Tower Wizard Electro Wizard Inferno Dragon
Rocket
Inferno Tower Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Battle Ram Electro Wizard Inferno Dragon Inferno Tower Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Battle Ram Electro Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Battle Ram Royal Hogs Inferno Dragon
Fireball
Battle Ram Royal Hogs Electro Wizard
Battle Ram
Firecracker Fireball Royal Hogs Electro Wizard
Inferno Tower
Wizard
Royal Hogs
Royal Hogs
Firecracker Fireball Battle Ram Wizard Electro Wizard
Electro Wizard
Fireball Battle Ram Royal Hogs
Inferno Dragon
Firecracker

Defense Synergies 1 6

Firecracker
Inferno Tower Electro Wizard
Fireball
Inferno Tower Electro Wizard
Battle Ram
Inferno Tower
Electro Wizard Firecracker Fireball
Wizard
Electro Wizard
Royal Hogs
Electro Wizard
Inferno Tower Firecracker Fireball Wizard Inferno Dragon
Inferno Dragon
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower Inferno Dragon Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon
Inferno Tower Inferno Dragon Firecracker Electro Wizard
Firecracker Fireball
Fireball Firecracker Electro Wizard
Inferno Tower Electro Wizard Inferno Dragon Firecracker Fireball Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Firecracker Inferno Tower Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Inferno Tower Inferno Dragon Firecracker Fireball Wizard Electro Wizard
Inferno Tower Fireball Wizard Electro Wizard
Fireball Wizard Firecracker Electro Wizard
Inferno Tower Inferno Dragon Electro Wizard
Inferno Tower Fireball Electro Wizard Inferno Dragon
Wizard Firecracker Fireball Inferno Tower Electro Wizard
Fireball Firecracker Wizard Electro Wizard
Wizard Firecracker Fireball Electro Wizard Inferno Dragon
Inferno Tower Electro Wizard Inferno Dragon
Wizard Firecracker Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Firecracker Wizard Inferno Dragon
Inferno Tower Electro Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Firecracker Fireball Wizard Electro Wizard
Fireball Inferno Tower Electro Wizard
Inferno Tower Inferno Dragon
Electro Wizard Firecracker Fireball Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Fireball Electro Wizard
Fireball Inferno Tower Wizard
Wizard Firecracker Fireball
Inferno Tower Electro Wizard Firecracker Fireball Inferno Dragon
Firecracker Fireball Inferno Tower Wizard Electro Wizard Inferno Dragon
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Electro Wizard
Fireball
Firecracker Fireball
Fireball Wizard Firecracker
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Fireball Electro Wizard
Firecracker Fireball Wizard Electro Wizard
Fireball Firecracker Wizard
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard
Fireball
Firecracker Fireball Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Fireball Wizard
Fireball
Firecracker Fireball Wizard
Inferno Dragon
Firecracker Fireball Wizard Electro Wizard
Fireball Wizard
Fireball Firecracker
Firecracker Fireball Wizard Electro Wizard
Electro Wizard Firecracker Fireball Wizard
Fireball
Fireball Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Wizard
Electro Wizard Fireball
Fireball Firecracker Wizard Electro Wizard
Fireball
Fireball Firecracker Wizard Electro Wizard
Firecracker Fireball Wizard
Fireball
Firecracker
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Fireball Electro Wizard

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