My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Giant Skeleton Princess Mega Knight Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton Princess Mega Knight Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider Witch Princess
Zap
Firecracker Witch Princess
Barbarian Barrel
Firecracker Witch Giant Skeleton Princess
The Log
Firecracker Hog Rider Witch Giant Skeleton Princess
Earthquake
Firecracker Hog Rider Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Hog Rider Witch Giant Skeleton Princess
Fireball
Firecracker Hog Rider Witch Princess
Poison
Firecracker Witch Princess
Lightning
Witch Archer Queen
Rocket
Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Princess Fireball Hog Rider Witch Archer Queen Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Princess Fireball Hog Rider

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Giant Skeleton Princess Mega Knight
Fireball
Hog Rider Princess Mega Knight Archer Queen
Hog Rider
Firecracker Fireball Witch Giant Skeleton Princess Mega Knight Archer Queen
Witch
Hog Rider Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Hog Rider Witch Princess Archer Queen
Princess
Firecracker Fireball Hog Rider Giant Skeleton Mega Knight
Mega Knight
Firecracker Fireball Hog Rider Witch Princess Archer Queen
Archer Queen
Fireball Hog Rider Giant Skeleton Mega Knight

Defense Synergies 0 9

Firecracker
Giant Skeleton Princess Mega Knight
Fireball
Princess Mega Knight
Hog Rider
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Witch Princess
Princess
Firecracker Fireball Giant Skeleton Mega Knight
Mega Knight
Firecracker Fireball Witch Princess
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Firecracker Witch Mega Knight
Witch Mega Knight Giant Skeleton
Witch Firecracker Mega Knight
Firecracker Fireball Giant Skeleton Princess Mega Knight
Fireball Firecracker Mega Knight
Firecracker Fireball Witch Princess
Fireball Giant Skeleton Mega Knight
Witch Princess Archer Queen
Firecracker Giant Skeleton Mega Knight
Witch Firecracker Fireball Giant Skeleton Princess Mega Knight
Firecracker Fireball Witch Princess
Mega Knight Fireball Witch Giant Skeleton
Fireball Mega Knight Firecracker Witch Princess
Mega Knight
Fireball Mega Knight
Mega Knight Firecracker Fireball Witch
Fireball Mega Knight Firecracker Witch
Witch Firecracker Fireball Giant Skeleton Princess Mega Knight
Mega Knight Firecracker Fireball Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch Giant Skeleton
Fireball Firecracker Mega Knight
Giant Skeleton Mega Knight Witch
Giant Skeleton Mega Knight Fireball
Giant Skeleton Witch Mega Knight
Firecracker Fireball Witch Princess
Fireball Witch Giant Skeleton
Giant Skeleton Mega Knight
Giant Skeleton Mega Knight Firecracker Fireball Witch
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Fireball Giant Skeleton Archer Queen
Giant Skeleton Mega Knight Fireball Witch
Firecracker Fireball Witch Princess Mega Knight
Witch Firecracker Fireball Giant Skeleton Archer Queen
Mega Knight Firecracker Fireball Witch Giant Skeleton Princess Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Firecracker Giant Skeleton
Firecracker Fireball Princess
Fireball Giant Skeleton
Firecracker Fireball Giant Skeleton
Fireball Firecracker Mega Knight
Firecracker Fireball Witch Princess
Firecracker Witch Princess
Fireball Firecracker Princess
Fireball Firecracker
Fireball
Firecracker Fireball Princess
Fireball Firecracker Princess Archer Queen
Firecracker Fireball Princess
Firecracker Fireball Princess
Princess Firecracker Fireball
Firecracker Fireball Witch Princess
Firecracker Fireball Princess Mega Knight
Fireball
Firecracker Fireball Princess Mega Knight
Firecracker Fireball Witch Princess Mega Knight
Fireball Giant Skeleton Mega Knight
Fireball Princess
Fireball
Firecracker Fireball Witch Princess Mega Knight
Witch
Firecracker Fireball Witch Princess
Fireball Witch Princess Mega Knight
Fireball Firecracker
Firecracker Fireball Witch Princess
Firecracker Fireball Witch
Fireball
Fireball Mega Knight
Firecracker Fireball Princess
Giant Skeleton Mega Knight
Firecracker Fireball Princess
Fireball Witch Princess
Fireball Firecracker Witch Princess Archer Queen
Fireball
Fireball Firecracker Princess Mega Knight
Firecracker Fireball Princess
Fireball Giant Skeleton Archer Queen
Firecracker Mega Knight Archer Queen
Firecracker Fireball Witch Giant Skeleton Princess Archer Queen
Firecracker Fireball Witch Princess Archer Queen
Firecracker Fireball Witch Giant Skeleton Princess Mega Knight Archer Queen

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