My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker P.E.K.K.A Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Night Witch
Giant Snowball
Hog Rider Goblin Barrel Night Witch
Zap
Firecracker Goblin Barrel Night Witch
Barbarian Barrel
Firecracker Goblin Barrel Electro Wizard Night Witch
The Log
Firecracker Hog Rider Goblin Barrel
Earthquake
Firecracker Hog Rider Goblin Barrel
Arrows
Firecracker Goblin Barrel Night Witch
Royal Delivery
Firecracker Hog Rider Goblin Barrel P.E.K.K.A Electro Wizard Night Witch
Fireball
Firecracker Hog Rider Goblin Barrel Electro Wizard Night Witch
Poison
Firecracker Electro Wizard Night Witch
Lightning
Electro Wizard Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Void Fireball Hog Rider Electro Wizard Night Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Void Fireball

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel P.E.K.K.A
Fireball
Hog Rider Electro Wizard
Hog Rider
Firecracker Fireball Goblin Barrel Void Electro Wizard
Goblin Barrel
Firecracker Hog Rider P.E.K.K.A
Void
Hog Rider
P.E.K.K.A
Electro Wizard Firecracker Goblin Barrel Night Witch
Electro Wizard
P.E.K.K.A Fireball Hog Rider
Night Witch
P.E.K.K.A

Defense Synergies 0 6

Firecracker
P.E.K.K.A Electro Wizard Night Witch
Fireball
Electro Wizard
Hog Rider
Goblin Barrel
Void
P.E.K.K.A
Firecracker Electro Wizard
Electro Wizard
Firecracker Fireball P.E.K.K.A Night Witch
Night Witch
Firecracker Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Void Electro Wizard
P.E.K.K.A Firecracker Electro Wizard Night Witch
P.E.K.K.A Void Electro Wizard Night Witch
P.E.K.K.A Night Witch Firecracker Electro Wizard
Firecracker Fireball P.E.K.K.A
Fireball Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker Fireball Void Night Witch
Fireball Void P.E.K.K.A Electro Wizard
P.E.K.K.A Night Witch
Firecracker Electro Wizard Night Witch
Electro Wizard Firecracker Fireball Night Witch
Firecracker Fireball Electro Wizard Night Witch
P.E.K.K.A Night Witch Fireball Electro Wizard
Fireball Firecracker P.E.K.K.A Electro Wizard Night Witch
P.E.K.K.A Electro Wizard
Fireball P.E.K.K.A Electro Wizard
Firecracker Fireball P.E.K.K.A Electro Wizard Night Witch
Fireball Firecracker Electro Wizard Night Witch
Firecracker Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Firecracker Fireball P.E.K.K.A Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void P.E.K.K.A Electro Wizard
Fireball Void Electro Wizard Firecracker
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Electro Wizard Night Witch
P.E.K.K.A Night Witch
Firecracker Fireball Electro Wizard
P.E.K.K.A Fireball Void Electro Wizard Night Witch
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Firecracker Fireball
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Fireball Void Electro Wizard
P.E.K.K.A Fireball Night Witch
Firecracker Fireball
Electro Wizard Firecracker Fireball P.E.K.K.A Night Witch
Firecracker Fireball P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Firecracker
Firecracker Fireball Void Electro Wizard
Fireball Void
Firecracker Fireball Void
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Void Firecracker
Fireball Void Electro Wizard Night Witch
Firecracker Void Fireball Electro Wizard
Fireball Void Firecracker
Firecracker Fireball Void
Firecracker Fireball Void
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Night Witch
Void Firecracker Fireball Electro Wizard
Firecracker Fireball
Fireball Void Night Witch
Fireball Void
Void
Fireball Void
Firecracker Fireball
Firecracker Fireball Void Electro Wizard
Fireball Void
Fireball Void Firecracker
Firecracker Fireball Electro Wizard Night Witch
Electro Wizard Firecracker Fireball Void
Fireball Void Night Witch
Void Fireball Night Witch
Void Firecracker Fireball Electro Wizard
P.E.K.K.A
Firecracker Fireball
Electro Wizard Fireball Void Night Witch
Fireball Firecracker Electro Wizard
Fireball
Fireball Void Firecracker Electro Wizard
Firecracker Fireball
Void Fireball
Firecracker P.E.K.K.A
Firecracker Fireball Electro Wizard
Firecracker Fireball Void Electro Wizard
Void Firecracker Fireball Electro Wizard

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