My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Valkyrie Wizard Witch Prince Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Prince Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch Princess
Zap
Firecracker Witch Prince Princess
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Wizard Witch Princess Royal Ghost
The Log
Firecracker Elixir Golem Witch Prince Princess
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch Princess
Royal Delivery
Firecracker Elixir Golem Valkyrie Wizard Witch Prince Princess Royal Ghost
Fireball
Firecracker Elixir Golem Wizard Witch Princess
Poison
Firecracker Elixir Golem Wizard Witch Princess
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Prince Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Princess Royal Ghost Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Princess Royal Ghost

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Valkyrie Prince Princess
Elixir Golem
Firecracker Wizard Witch Royal Ghost
Valkyrie
Prince Firecracker Wizard Witch Royal Ghost
Wizard
Elixir Golem Valkyrie Prince Royal Ghost
Witch
Elixir Golem Valkyrie Prince Royal Ghost
Prince
Valkyrie Firecracker Wizard Witch Princess Royal Ghost
Princess
Firecracker Prince Royal Ghost
Royal Ghost
Elixir Golem Valkyrie Wizard Witch Prince Princess

Defense Synergies 1 11

Firecracker
Valkyrie Prince Princess
Elixir Golem
Valkyrie
Firecracker Wizard Witch Prince Princess
Wizard
Valkyrie Prince Royal Ghost
Witch
Valkyrie Prince Royal Ghost
Prince
Firecracker Valkyrie Wizard Witch
Princess
Firecracker Valkyrie Royal Ghost
Royal Ghost
Wizard Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Firecracker Valkyrie Witch Prince
Witch Prince Valkyrie
Witch Prince Firecracker Valkyrie
Firecracker Valkyrie Prince Princess
Firecracker Valkyrie Royal Ghost
Firecracker Wizard Witch Princess
Valkyrie
Witch Prince Princess
Firecracker Valkyrie Prince Royal Ghost
Valkyrie Witch Firecracker Wizard Princess Royal Ghost
Firecracker Wizard Witch Princess
Prince Valkyrie Wizard Witch
Valkyrie Wizard Firecracker Witch Prince Princess Royal Ghost
Prince
Prince
Wizard Firecracker Valkyrie Witch Prince
Firecracker Valkyrie Wizard Witch Prince Royal Ghost
Valkyrie Wizard Witch Firecracker Princess Royal Ghost
Prince
Valkyrie Wizard Royal Ghost Firecracker Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Prince Royal Ghost
Firecracker Valkyrie Wizard Prince Royal Ghost
Valkyrie Witch Prince
Valkyrie Prince
Valkyrie Witch Prince
Firecracker Wizard Witch Princess
Prince Valkyrie Witch
Valkyrie Prince
Firecracker Valkyrie Witch Prince
Witch
Valkyrie Witch Prince
Valkyrie Prince
Prince Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch Princess
Witch Firecracker Valkyrie Prince
Valkyrie Firecracker Wizard Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie Royal Ghost
Firecracker Princess Royal Ghost
Firecracker Valkyrie Prince
Wizard Firecracker Valkyrie
Firecracker Wizard Witch Princess
Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Firecracker Wizard
Prince
Firecracker Valkyrie Wizard Prince Princess
Firecracker Wizard Princess
Firecracker Princess
Firecracker Princess
Princess Firecracker Prince
Firecracker Wizard Witch Princess
Firecracker Wizard Princess
Firecracker Wizard Prince Princess
Firecracker Valkyrie Wizard Witch Princess
Prince
Wizard Princess
Prince
Firecracker Valkyrie Wizard Witch Princess
Witch
Firecracker Wizard Witch Princess Royal Ghost
Wizard Witch Prince Princess
Firecracker
Firecracker Wizard Witch Princess
Firecracker Wizard Witch
Wizard
Firecracker Princess
Prince
Firecracker Wizard Princess
Witch Prince Princess
Firecracker Wizard Witch Princess
Firecracker Valkyrie Wizard Prince Princess
Firecracker Wizard Princess
Firecracker Prince
Firecracker Witch Princess
Firecracker Witch Princess
Firecracker Witch Prince Princess Royal Ghost

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