My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Night Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch Skeleton King
Giant Snowball
Electro Dragon Night Witch Skeleton King
Zap
Firecracker Night Witch Skeleton King
Barbarian Barrel
Firecracker Elixir Golem Night Witch Skeleton King
The Log
Firecracker Elixir Golem Skeleton King
Earthquake
Firecracker Elixir Golem Skeleton King
Arrows
Firecracker Night Witch Skeleton King
Royal Delivery
Firecracker Elixir Golem Electro Dragon Night Witch Skeleton King
Fireball
Firecracker Elixir Golem Electro Dragon Night Witch Skeleton King
Poison
Firecracker Elixir Golem Electro Dragon Night Witch Skeleton King
Lightning
Electro Dragon Night Witch Skeleton King
Rocket
Electro Dragon Night Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Goblin Machine Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Tornado Night Witch Goblin Machine

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Night Witch Skeleton King Electro Dragon Goblin Machine Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Night Witch

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Tornado
Elixir Golem
Firecracker Lightning Night Witch Tornado Electro Dragon
Tornado
Firecracker Elixir Golem Electro Dragon Night Witch
Electro Dragon
Elixir Golem Tornado
Lightning
Elixir Golem
Night Witch
Elixir Golem Tornado Skeleton King
Goblin Machine
Skeleton King
Night Witch

Defense Synergies 0 5

Firecracker
Tornado Electro Dragon Night Witch
Elixir Golem
Tornado
Firecracker Electro Dragon Skeleton King
Electro Dragon
Firecracker Tornado
Lightning
Night Witch
Firecracker
Goblin Machine
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Electro Dragon
Firecracker Electro Dragon Night Witch
Tornado Electro Dragon Lightning Night Witch
Night Witch Firecracker Electro Dragon Skeleton King
Lightning Firecracker Tornado
Tornado Firecracker Electro Dragon Night Witch
Tornado Lightning Firecracker Electro Dragon Night Witch
Lightning Electro Dragon
Tornado Night Witch Skeleton King
Tornado Firecracker Night Witch
Firecracker Tornado Electro Dragon Night Witch Skeleton King
Firecracker Tornado Electro Dragon Night Witch
Night Witch Electro Dragon Lightning
Firecracker Tornado Electro Dragon Night Witch Skeleton King
Skeleton King
Tornado Lightning
Firecracker Tornado Electro Dragon Night Witch
Firecracker Tornado Electro Dragon Night Witch
Tornado Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Firecracker Electro Dragon Lightning
Electro Dragon Lightning
Lightning Tornado Night Witch
Night Witch
Firecracker Tornado Electro Dragon
Lightning Night Witch
Electro Dragon Lightning Firecracker Tornado
Electro Dragon
Lightning Tornado
Lightning Night Witch Skeleton King
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Lightning Night Witch Skeleton King
Firecracker Electro Dragon Skeleton King
Tornado

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Lightning Electro Dragon
Lightning Firecracker
Firecracker
Firecracker Tornado Electro Dragon Goblin Machine
Firecracker Tornado
Firecracker Tornado Electro Dragon Lightning
Firecracker Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Night Witch
Firecracker Lightning Tornado Electro Dragon Goblin Machine
Lightning Firecracker Tornado Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker
Lightning Firecracker Electro Dragon
Lightning Firecracker Electro Dragon
Lightning Tornado
Lightning Night Witch
Lightning Firecracker Electro Dragon Goblin Machine
Lightning Firecracker Tornado Electro Dragon Goblin Machine
Lightning Night Witch
Lightning Tornado
Tornado Lightning
Lightning Electro Dragon
Firecracker Tornado Electro Dragon Goblin Machine
Firecracker Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon
Lightning Firecracker Tornado
Lightning Firecracker Tornado Electro Dragon Night Witch
Electro Dragon Lightning Firecracker
Lightning Night Witch
Lightning Electro Dragon Night Witch
Lightning Firecracker Electro Dragon
Firecracker Lightning
Lightning Electro Dragon Night Witch
Lightning Firecracker Tornado Electro Dragon
Lightning Firecracker Electro Dragon
Firecracker Electro Dragon Lightning Skeleton King
Lightning Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Lightning Skeleton King
Firecracker Tornado Electro Dragon Lightning
Electro Dragon Lightning Firecracker Tornado
Lightning Firecracker Electro Dragon
Lightning

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