My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Prince Miner
Giant Snowball
Musketeer Skeleton Army Miner Lumberjack
Zap
Firecracker Skeleton Army Prince
Barbarian Barrel
Firecracker Elixir Golem Musketeer Bomb Tower Skeleton Army Lumberjack
The Log
Firecracker Elixir Golem Musketeer Skeleton Army Prince Lumberjack
Earthquake
Firecracker Elixir Golem Bomb Tower Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Firecracker Elixir Golem Musketeer Skeleton Army Prince Miner Lumberjack
Fireball
Firecracker Elixir Golem Musketeer Bomb Tower Skeleton Army Lumberjack
Poison
Firecracker Elixir Golem Musketeer Bomb Tower Skeleton Army
Lightning
Musketeer Bomb Tower Prince Lumberjack
Rocket
Musketeer Bomb Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Skeleton Army Miner Musketeer Bomb Tower Lumberjack Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Skeleton Army Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Miner Prince Lumberjack
Elixir Golem
Firecracker Musketeer Lumberjack
Musketeer
Elixir Golem Prince Miner Lumberjack
Bomb Tower
Skeleton Army
Prince
Firecracker Musketeer Miner Lumberjack
Miner
Firecracker Musketeer Prince Lumberjack
Lumberjack
Firecracker Elixir Golem Musketeer Prince Miner

Defense Synergies 1 11

Firecracker
Musketeer Bomb Tower Skeleton Army Prince Lumberjack
Elixir Golem
Musketeer
Lumberjack Firecracker Bomb Tower Skeleton Army Miner
Bomb Tower
Firecracker Musketeer Skeleton Army
Skeleton Army
Firecracker Musketeer Bomb Tower Prince Lumberjack
Prince
Firecracker Skeleton Army
Miner
Musketeer
Lumberjack
Musketeer Firecracker Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Bomb Tower Skeleton Army Lumberjack Firecracker Musketeer Prince
Bomb Tower Skeleton Army Prince Lumberjack Musketeer
Bomb Tower Skeleton Army Prince Lumberjack Firecracker Musketeer
Firecracker Bomb Tower Skeleton Army Prince Lumberjack
Skeleton Army Firecracker Musketeer Bomb Tower Lumberjack
Musketeer Firecracker Bomb Tower
Musketeer Bomb Tower
Musketeer Bomb Tower Skeleton Army Prince Lumberjack
Skeleton Army Firecracker Musketeer Prince Miner Lumberjack
Skeleton Army Firecracker Musketeer Bomb Tower Lumberjack
Musketeer Firecracker
Bomb Tower Skeleton Army Prince Lumberjack Musketeer
Bomb Tower Skeleton Army Firecracker Prince Lumberjack
Skeleton Army Bomb Tower Prince Lumberjack
Bomb Tower Skeleton Army Prince Lumberjack
Bomb Tower Firecracker Musketeer Skeleton Army Prince Lumberjack
Bomb Tower Firecracker Musketeer Skeleton Army Prince Lumberjack
Bomb Tower Firecracker Musketeer Lumberjack
Musketeer Bomb Tower Prince Lumberjack
Skeleton Army Firecracker Musketeer Bomb Tower Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Prince
Firecracker Musketeer Bomb Tower Prince Miner Lumberjack
Skeleton Army Lumberjack Musketeer Bomb Tower Prince
Skeleton Army Prince Lumberjack Musketeer
Musketeer Skeleton Army Prince Lumberjack
Firecracker Musketeer Bomb Tower
Skeleton Army Prince Musketeer Bomb Tower Lumberjack
Bomb Tower Skeleton Army Prince Lumberjack
Firecracker Bomb Tower Skeleton Army Prince
Musketeer Skeleton Army
Musketeer Bomb Tower Prince Lumberjack
Skeleton Army Prince
Skeleton Army Prince Bomb Tower Lumberjack
Firecracker Musketeer Bomb Tower Skeleton Army
Skeleton Army Firecracker Musketeer Bomb Tower Prince Lumberjack
Firecracker Musketeer Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Miner
Miner
Firecracker Musketeer Prince
Firecracker
Firecracker Musketeer
Firecracker Musketeer
Firecracker
Miner Firecracker
Musketeer Prince Lumberjack
Firecracker Miner Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer Miner
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Miner
Musketeer Prince
Musketeer Prince
Musketeer
Firecracker
Firecracker Miner Musketeer
Musketeer Prince Miner
Miner Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Musketeer Miner
Firecracker
Prince
Firecracker
Musketeer Skeleton Army Prince
Firecracker Musketeer
Miner Firecracker Musketeer Prince Lumberjack
Firecracker Musketeer
Firecracker Musketeer Prince
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Prince Miner

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