My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Musketeer Wizard Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Musketeer Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Musketeer Bomb Tower Wizard Royal Ghost Lumberjack
The Log
Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Lumberjack
Earthquake
Firecracker Elixir Golem Bomb Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Wizard Royal Ghost Lumberjack
Fireball
Firecracker Elixir Golem Musketeer Bomb Tower Wizard Lumberjack
Poison
Firecracker Elixir Golem Musketeer Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Musketeer Bomb Tower Wizard Lumberjack
Rocket
Musketeer Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Royal Ghost Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mini P.E.K.K.A Lumberjack
Elixir Golem
Firecracker Mini P.E.K.K.A Musketeer Wizard Royal Ghost Lumberjack
Mini P.E.K.K.A
Firecracker Elixir Golem Musketeer Wizard Lumberjack
Musketeer
Elixir Golem Mini P.E.K.K.A Royal Ghost Lumberjack
Bomb Tower
Wizard
Elixir Golem Mini P.E.K.K.A Royal Ghost Lumberjack
Royal Ghost
Elixir Golem Musketeer Wizard Lumberjack
Lumberjack
Firecracker Elixir Golem Mini P.E.K.K.A Musketeer Wizard Royal Ghost

Defense Synergies 1 12

Firecracker
Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack
Elixir Golem
Mini P.E.K.K.A
Firecracker Musketeer Bomb Tower Wizard Royal Ghost
Musketeer
Lumberjack Firecracker Mini P.E.K.K.A Bomb Tower Royal Ghost
Bomb Tower
Firecracker Mini P.E.K.K.A Musketeer
Wizard
Mini P.E.K.K.A Royal Ghost Lumberjack
Royal Ghost
Mini P.E.K.K.A Musketeer Wizard
Lumberjack
Musketeer Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard
Mini P.E.K.K.A Bomb Tower Lumberjack Firecracker Musketeer
Mini P.E.K.K.A Bomb Tower Lumberjack Musketeer
Mini P.E.K.K.A Bomb Tower Lumberjack Firecracker Musketeer
Firecracker Mini P.E.K.K.A Bomb Tower Lumberjack
Firecracker Musketeer Bomb Tower Royal Ghost Lumberjack
Musketeer Firecracker Bomb Tower Wizard
Musketeer Bomb Tower
Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack
Firecracker Mini P.E.K.K.A Musketeer Royal Ghost Lumberjack
Firecracker Musketeer Bomb Tower Wizard Royal Ghost Lumberjack
Musketeer Firecracker Wizard
Mini P.E.K.K.A Bomb Tower Lumberjack Musketeer Wizard
Bomb Tower Wizard Firecracker Mini P.E.K.K.A Royal Ghost Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Bomb Tower Mini P.E.K.K.A Lumberjack
Bomb Tower Wizard Firecracker Mini P.E.K.K.A Musketeer Lumberjack
Bomb Tower Firecracker Musketeer Wizard Royal Ghost Lumberjack
Bomb Tower Wizard Firecracker Musketeer Royal Ghost Lumberjack
Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack
Wizard Royal Ghost Firecracker Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Royal Ghost
Firecracker Mini P.E.K.K.A Musketeer Bomb Tower Wizard Royal Ghost Lumberjack
Lumberjack Mini P.E.K.K.A Musketeer Bomb Tower
Mini P.E.K.K.A Lumberjack Musketeer
Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Wizard Musketeer Bomb Tower
Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack
Mini P.E.K.K.A Bomb Tower Lumberjack
Firecracker Mini P.E.K.K.A Bomb Tower
Musketeer
Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack
Mini P.E.K.K.A Bomb Tower Wizard Lumberjack
Wizard Firecracker Musketeer Bomb Tower
Firecracker Mini P.E.K.K.A Musketeer Bomb Tower Lumberjack
Firecracker Mini P.E.K.K.A Musketeer Bomb Tower Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer Royal Ghost
Firecracker Musketeer Royal Ghost
Firecracker Musketeer
Wizard Firecracker
Firecracker Wizard Musketeer
Firecracker Musketeer Wizard
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A Musketeer Lumberjack
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Wizard
Firecracker Wizard
Musketeer
Wizard
Musketeer
Musketeer
Firecracker Wizard
Firecracker Musketeer Wizard Royal Ghost
Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer Wizard
Firecracker Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Firecracker
Firecracker Wizard
Musketeer
Firecracker Musketeer Wizard
Firecracker Mini P.E.K.K.A Musketeer Wizard Lumberjack
Firecracker Musketeer Wizard
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Royal Ghost

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