My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Witch Giant Skeleton Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Witch
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Elixir Golem Witch Giant Skeleton Magic Archer
The Log
Firecracker Elixir Golem Witch Giant Skeleton
Earthquake
Firecracker Elixir Golem Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elixir Golem Witch Giant Skeleton Magic Archer
Fireball
Firecracker Elixir Golem Witch Magic Archer
Poison
Firecracker Elixir Golem Witch Magic Archer
Lightning
Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Freeze Magic Archer Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Elixir Golem Freeze

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Giant Skeleton Mega Knight
Elixir Golem
Firecracker Witch The Log Magic Archer
Freeze
Witch
Elixir Golem Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Witch The Log Magic Archer
The Log
Elixir Golem Giant Skeleton Magic Archer Mega Knight
Magic Archer
Elixir Golem Giant Skeleton The Log Mega Knight
Mega Knight
Firecracker Witch The Log Magic Archer

Defense Synergies 1 11

Firecracker
The Log Giant Skeleton Mega Knight
Elixir Golem
Freeze
Mega Knight
Witch
Giant Skeleton The Log Mega Knight
Giant Skeleton
Firecracker Witch The Log Magic Archer
The Log
Firecracker Witch Giant Skeleton Magic Archer Mega Knight
Magic Archer
Giant Skeleton The Log Mega Knight
Mega Knight
Firecracker Freeze Witch The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log Magic Archer
Firecracker Witch The Log Mega Knight
Witch Mega Knight Freeze Giant Skeleton
Witch Firecracker Mega Knight
Firecracker Giant Skeleton The Log Mega Knight
Freeze The Log Firecracker Magic Archer Mega Knight
Firecracker Freeze Witch Magic Archer
Giant Skeleton The Log Magic Archer Mega Knight
Witch
Firecracker Giant Skeleton Mega Knight
Witch Firecracker Freeze Giant Skeleton The Log Magic Archer Mega Knight
Firecracker Witch Magic Archer
Mega Knight Freeze Witch Giant Skeleton The Log
Mega Knight Firecracker Freeze Witch The Log Magic Archer
Mega Knight
Freeze The Log Mega Knight
Mega Knight Firecracker Witch
Mega Knight Firecracker Witch The Log Magic Archer
Freeze Witch The Log Firecracker Giant Skeleton Magic Archer Mega Knight
Mega Knight Firecracker Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton
Firecracker The Log Magic Archer Mega Knight
Giant Skeleton Mega Knight Witch The Log
Giant Skeleton Mega Knight The Log
Giant Skeleton Witch Mega Knight
Firecracker Freeze Witch Magic Archer
Witch Giant Skeleton
Giant Skeleton Mega Knight
Freeze Giant Skeleton Mega Knight Firecracker Witch The Log Magic Archer
Witch
Mega Knight Witch Giant Skeleton
Mega Knight Giant Skeleton The Log
Giant Skeleton Mega Knight Witch
Firecracker Witch Magic Archer Mega Knight
Witch Firecracker Freeze Giant Skeleton The Log Magic Archer
Mega Knight Firecracker Freeze Witch Giant Skeleton The Log Magic Archer
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Freeze Giant Skeleton The Log
Firecracker The Log Magic Archer
Giant Skeleton The Log Magic Archer
Firecracker Freeze Giant Skeleton The Log
Firecracker The Log Magic Archer Mega Knight
Firecracker Freeze Witch Magic Archer
Firecracker Witch The Log Magic Archer
The Log Firecracker Freeze Magic Archer
The Log Firecracker
Firecracker The Log Magic Archer
Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Freeze Magic Archer
Firecracker The Log Magic Archer
Firecracker Witch The Log Magic Archer
Magic Archer Firecracker The Log Mega Knight
Freeze
Firecracker The Log Magic Archer Mega Knight
Firecracker Witch The Log Magic Archer Mega Knight
Giant Skeleton The Log Magic Archer Mega Knight
The Log
The Log
Firecracker Freeze The Log Witch Magic Archer Mega Knight
Witch
Firecracker The Log Witch Magic Archer
Witch The Log Magic Archer Mega Knight
Firecracker The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Freeze Witch
The Log Magic Archer Mega Knight
Firecracker Freeze Magic Archer
Giant Skeleton Mega Knight
Firecracker The Log Magic Archer
Freeze Witch Magic Archer
Firecracker Witch Magic Archer
Freeze
The Log
Firecracker Magic Archer Mega Knight
The Log Firecracker Magic Archer
Giant Skeleton
Firecracker Mega Knight
Firecracker Freeze Witch Giant Skeleton The Log Magic Archer
Firecracker Witch Magic Archer
Firecracker Freeze Witch Giant Skeleton The Log Magic Archer Mega Knight
Firecracker Mega Knight

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