My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Lumberjack
The Log
Firecracker Elixir Golem Lumberjack
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Lumberjack
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Lumberjack
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon Lumberjack
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Tornado Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rocket Tornado Freeze

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Battle Healer Freeze Lumberjack Electro Dragon Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Elixir Golem Tornado Battle Healer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Tornado Lumberjack
Elixir Golem
Firecracker Battle Healer Tornado Electro Dragon Lumberjack
Battle Healer
Elixir Golem Electro Dragon Firecracker Tornado Lumberjack
Rocket
Tornado
Tornado
Rocket Firecracker Elixir Golem Battle Healer Freeze Electro Dragon
Freeze
Tornado
Electro Dragon
Battle Healer Elixir Golem Tornado
Lumberjack
Firecracker Elixir Golem Battle Healer

Defense Synergies 2 9

Firecracker
Battle Healer Tornado Electro Dragon Lumberjack
Elixir Golem
Battle Healer
Electro Dragon Firecracker Tornado Lumberjack
Rocket
Tornado
Tornado
Rocket Firecracker Battle Healer Electro Dragon
Freeze
Lumberjack
Electro Dragon
Battle Healer Firecracker Tornado Lumberjack
Lumberjack
Firecracker Battle Healer Freeze Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Firecracker Electro Dragon
Lumberjack Firecracker Battle Healer Electro Dragon
Rocket Tornado Lumberjack Freeze Electro Dragon
Lumberjack Firecracker Electro Dragon
Firecracker Battle Healer Rocket Tornado Lumberjack
Tornado Freeze Firecracker Electro Dragon Lumberjack
Rocket Tornado Firecracker Freeze Electro Dragon
Rocket Battle Healer Electro Dragon
Tornado Lumberjack
Tornado Firecracker Battle Healer Lumberjack
Firecracker Tornado Freeze Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon
Lumberjack Battle Healer Rocket Freeze Electro Dragon
Rocket Firecracker Tornado Freeze Electro Dragon Lumberjack
Lumberjack
Rocket Tornado Freeze Lumberjack
Firecracker Tornado Electro Dragon Lumberjack
Firecracker Battle Healer Tornado Electro Dragon Lumberjack
Tornado Freeze Firecracker Battle Healer Electro Dragon Lumberjack
Tornado Lumberjack
Firecracker Battle Healer Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Battle Healer
Firecracker Battle Healer Rocket Electro Dragon Lumberjack
Lumberjack Battle Healer Rocket Electro Dragon
Rocket Lumberjack Battle Healer Tornado
Battle Healer Lumberjack
Firecracker Rocket Tornado Freeze Electro Dragon
Rocket Battle Healer Lumberjack
Battle Healer Lumberjack
Rocket Freeze Electro Dragon Firecracker Tornado
Electro Dragon Lumberjack
Rocket Tornado
Rocket Lumberjack
Firecracker Electro Dragon
Electro Dragon Firecracker Battle Healer Rocket Tornado Freeze Lumberjack
Firecracker Battle Healer Freeze Electro Dragon
Tornado
Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rocket Freeze Electro Dragon
Firecracker Tornado Electro Dragon
Rocket Electro Dragon
Firecracker Rocket Freeze
Rocket Firecracker
Firecracker Rocket Tornado Freeze Electro Dragon
Firecracker Tornado
Firecracker Tornado Freeze Electro Dragon
Firecracker Tornado Electro Dragon
Rocket Tornado Electro Dragon Lumberjack
Firecracker Rocket Tornado Electro Dragon
Firecracker Rocket Tornado Electro Dragon
Rocket Firecracker
Firecracker Rocket Freeze Electro Dragon
Firecracker
Rocket Firecracker Electro Dragon
Firecracker Rocket Electro Dragon
Rocket Tornado Freeze
Rocket
Rocket Firecracker Electro Dragon
Rocket Firecracker Tornado Electro Dragon
Rocket
Rocket Tornado
Rocket Tornado
Rocket Electro Dragon
Firecracker Tornado Freeze Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Rocket Firecracker Tornado
Firecracker Tornado Electro Dragon
Rocket Electro Dragon Firecracker Freeze
Rocket Electro Dragon
Rocket Firecracker Freeze Electro Dragon
Rocket Firecracker
Rocket Freeze Electro Dragon
Rocket Firecracker Tornado Electro Dragon
Freeze
Firecracker Rocket Electro Dragon Lumberjack
Firecracker Electro Dragon
Rocket Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Rocket Tornado Freeze
Firecracker Rocket Tornado Electro Dragon
Electro Dragon Firecracker Rocket Tornado Freeze
Firecracker Rocket Electro Dragon

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