My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Bowler Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Executioner
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Battle Healer Electro Dragon Bowler Executioner P.E.K.K.A
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon Bowler Executioner
Poison
Firecracker Elixir Golem Battle Healer Electro Dragon Executioner
Lightning
Battle Healer Electro Dragon Bowler Executioner
Rocket
Battle Healer Electro Dragon Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Electro Dragon Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Bowler Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Battle Healer Electro Dragon Bowler Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Battle Healer

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Mirror Bowler P.E.K.K.A
Elixir Golem
Firecracker Battle Healer Mirror Electro Dragon Bowler Executioner
Battle Healer
Elixir Golem Electro Dragon Executioner Firecracker Mirror Bowler
Mirror
Firecracker Elixir Golem Battle Healer
Electro Dragon
Battle Healer Elixir Golem Bowler Executioner P.E.K.K.A
Bowler
Firecracker Elixir Golem Battle Healer Electro Dragon Executioner
Executioner
Battle Healer Elixir Golem Electro Dragon Bowler P.E.K.K.A
P.E.K.K.A
Firecracker Electro Dragon Executioner

Defense Synergies 2 10

Firecracker
Battle Healer Mirror Electro Dragon P.E.K.K.A
Elixir Golem
Battle Healer
Mirror Electro Dragon Firecracker Bowler Executioner
Mirror
Battle Healer Firecracker Electro Dragon Bowler Executioner
Electro Dragon
Battle Healer Firecracker Mirror Bowler
Bowler
Battle Healer Mirror Electro Dragon
Executioner
Battle Healer Mirror
P.E.K.K.A
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Electro Dragon Executioner
P.E.K.K.A Firecracker Battle Healer Electro Dragon Executioner
Bowler P.E.K.K.A Electro Dragon Executioner
P.E.K.K.A Firecracker Electro Dragon Bowler
Firecracker Battle Healer Bowler P.E.K.K.A
Bowler Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Executioner
Bowler Battle Healer Electro Dragon P.E.K.K.A
P.E.K.K.A
Firecracker Battle Healer Bowler
Executioner Firecracker Electro Dragon Bowler
Executioner Firecracker Electro Dragon
Bowler P.E.K.K.A Battle Healer Electro Dragon
Bowler Executioner Firecracker Electro Dragon P.E.K.K.A
P.E.K.K.A
Bowler P.E.K.K.A
Firecracker Electro Dragon Bowler Executioner P.E.K.K.A
Firecracker Battle Healer Electro Dragon Bowler Executioner
Executioner Firecracker Battle Healer Electro Dragon Bowler
P.E.K.K.A
Bowler Firecracker Battle Healer Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Bowler P.E.K.K.A
Firecracker Battle Healer Electro Dragon Bowler Executioner
P.E.K.K.A Battle Healer Electro Dragon Bowler
Bowler P.E.K.K.A Battle Healer
P.E.K.K.A Battle Healer Bowler Executioner
Firecracker Executioner Electro Dragon
P.E.K.K.A Battle Healer Bowler
P.E.K.K.A Battle Healer
Electro Dragon P.E.K.K.A Firecracker
P.E.K.K.A
P.E.K.K.A Electro Dragon Bowler
P.E.K.K.A Bowler
Bowler P.E.K.K.A Executioner
Firecracker Electro Dragon Bowler Executioner
Electro Dragon Firecracker Battle Healer Bowler Executioner P.E.K.K.A
Bowler Executioner Firecracker Battle Healer Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Electro Dragon Bowler Executioner
Electro Dragon
Firecracker
Executioner Firecracker Bowler
Firecracker Executioner Electro Dragon
Firecracker Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon
Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Executioner
Firecracker Bowler Executioner
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler
Bowler
Bowler
Electro Dragon
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Electro Dragon Bowler
Firecracker
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker
Bowler
Electro Dragon
Firecracker Electro Dragon
P.E.K.K.A
Firecracker Bowler
Electro Dragon
Firecracker Electro Dragon Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Bowler Executioner
Firecracker Electro Dragon Executioner P.E.K.K.A
Electro Dragon Firecracker Bowler
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Bowler Executioner

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