My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Executioner Electro Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army Witch
Zap
Firecracker Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Witch Executioner Electro Wizard
The Log
Firecracker Goblin Barrel Skeleton Army Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Witch
Royal Delivery
Firecracker Goblin Barrel Skeleton Army Witch Executioner Electro Wizard
Fireball
Firecracker Goblin Barrel Skeleton Army Witch Executioner Electro Wizard
Poison
Firecracker Skeleton Army Witch Executioner Electro Wizard
Lightning
Witch Executioner Electro Wizard
Rocket
Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Electro Wizard Golden Knight Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Goblin Barrel Mega Knight
Goblin Barrel
Firecracker Skeleton Army Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
Executioner
Mega Knight
Electro Wizard
Mega Knight
Mega Knight
Firecracker Goblin Barrel Witch Executioner Electro Wizard
Golden Knight
Goblin Barrel

Defense Synergies 0 10

Firecracker
Skeleton Army Electro Wizard Mega Knight Golden Knight
Goblin Barrel
Skeleton Army
Firecracker Executioner Electro Wizard
Witch
Electro Wizard Mega Knight
Executioner
Skeleton Army Mega Knight
Electro Wizard
Firecracker Skeleton Army Witch Mega Knight
Mega Knight
Firecracker Witch Executioner Electro Wizard
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Executioner Electro Wizard Golden Knight
Skeleton Army Firecracker Witch Executioner Electro Wizard Mega Knight
Skeleton Army Witch Mega Knight Executioner Electro Wizard
Skeleton Army Witch Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Executioner Electro Wizard Mega Knight
Electro Wizard Firecracker Witch Executioner
Electro Wizard Mega Knight Golden Knight
Witch Skeleton Army
Skeleton Army Firecracker Electro Wizard Mega Knight
Skeleton Army Witch Executioner Electro Wizard Firecracker Mega Knight
Executioner Firecracker Witch Electro Wizard
Skeleton Army Mega Knight Witch Electro Wizard
Skeleton Army Executioner Mega Knight Firecracker Witch Electro Wizard Golden Knight
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Mega Knight Firecracker Skeleton Army Witch Executioner Electro Wizard
Mega Knight Firecracker Skeleton Army Witch Executioner Electro Wizard Golden Knight
Witch Executioner Firecracker Electro Wizard Mega Knight
Electro Wizard
Skeleton Army Mega Knight Firecracker Witch Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch Electro Wizard
Electro Wizard Firecracker Executioner Mega Knight
Skeleton Army Mega Knight Witch Electro Wizard Golden Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Witch Executioner Mega Knight
Firecracker Executioner Witch Electro Wizard
Skeleton Army Witch Electro Wizard
Mega Knight Skeleton Army
Electro Wizard Mega Knight Firecracker Skeleton Army Witch
Witch Skeleton Army
Mega Knight Witch Golden Knight
Skeleton Army Mega Knight Electro Wizard
Skeleton Army Mega Knight Witch Executioner Golden Knight
Firecracker Skeleton Army Witch Executioner Mega Knight
Skeleton Army Witch Electro Wizard Firecracker Executioner Golden Knight
Executioner Mega Knight Firecracker Witch Electro Wizard Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Golden Knight
Firecracker Executioner Electro Wizard Golden Knight
Firecracker
Executioner Firecracker Mega Knight
Firecracker Executioner Witch
Firecracker Witch Executioner
Firecracker Executioner
Firecracker Golden Knight
Electro Wizard
Firecracker Electro Wizard Golden Knight
Firecracker Executioner
Firecracker Executioner Golden Knight
Firecracker
Firecracker
Firecracker Witch Executioner Golden Knight
Firecracker Executioner Mega Knight
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Witch Mega Knight Golden Knight
Mega Knight
Firecracker Witch Executioner Mega Knight
Witch
Firecracker Witch Executioner Electro Wizard Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch Executioner Electro Wizard
Electro Wizard Firecracker Witch
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Skeleton Army Witch
Firecracker Witch Executioner Electro Wizard
Firecracker Executioner Electro Wizard Mega Knight
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Witch Electro Wizard Golden Knight
Firecracker Witch Executioner Electro Wizard
Firecracker Witch Executioner Electro Wizard Mega Knight Golden Knight

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