My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Zappies Dark Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Bandit Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Bandit Graveyard
Giant Snowball
Barbarians Zappies Graveyard
Zap
Firecracker Zappies Dark Prince Bandit Graveyard
Barbarian Barrel
Firecracker Barbarians Zappies Dark Prince Bandit Graveyard
The Log
Firecracker Barbarians Zappies Dark Prince Bandit Graveyard
Earthquake
Firecracker Barbarians Zappies Graveyard
Arrows
Firecracker Zappies Graveyard
Royal Delivery
Firecracker Barbarians Zappies Dark Prince Bandit Graveyard
Fireball
Firecracker Barbarians Zappies Bandit
Poison
Firecracker Barbarians Zappies Graveyard
Lightning
Dark Prince Bandit
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Bandit Zappies Dark Prince Freeze Barbarians Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Firecracker Bandit Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Zappies Dark Prince Bandit
Barbarians
Zappies
Firecracker Dark Prince Bandit Graveyard
Dark Prince
Firecracker Zappies Bandit Graveyard
Freeze
Graveyard
The Log
Bandit Graveyard
Bandit
Firecracker Zappies Dark Prince The Log Graveyard
Graveyard
Freeze Zappies Dark Prince The Log Bandit

Defense Synergies 1 9

Firecracker
The Log Zappies Dark Prince Bandit
Barbarians
Zappies
Zappies
Firecracker Barbarians The Log Bandit
Dark Prince
Firecracker The Log Bandit
Freeze
The Log
Firecracker Zappies Dark Prince Bandit
Bandit
Firecracker Zappies Dark Prince The Log
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Zappies The Log
Barbarians Firecracker Zappies Dark Prince The Log Bandit
Barbarians Zappies Dark Prince Freeze Bandit
Barbarians Firecracker Zappies Dark Prince Bandit
Firecracker Barbarians Dark Prince The Log
Freeze The Log Firecracker Zappies Dark Prince Bandit
Firecracker Zappies Freeze
Barbarians The Log Bandit
Barbarians Zappies
Firecracker Barbarians Zappies Dark Prince Bandit
Barbarians Firecracker Zappies Dark Prince Freeze The Log Bandit
Firecracker Zappies
Barbarians Zappies Dark Prince Freeze The Log Bandit
Firecracker Barbarians Zappies Dark Prince Freeze The Log
Barbarians Zappies Bandit
Barbarians Zappies Freeze The Log Bandit
Barbarians Firecracker Zappies Dark Prince
Firecracker Barbarians Zappies Dark Prince The Log Bandit
Freeze The Log Firecracker Barbarians Zappies Dark Prince Bandit
Barbarians Zappies
Dark Prince Firecracker Barbarians Zappies The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zappies Dark Prince Bandit
Bandit Firecracker The Log
Barbarians Zappies Bandit Dark Prince The Log
Dark Prince Barbarians Zappies The Log Bandit
Barbarians Zappies Dark Prince Bandit
Firecracker Zappies Freeze
Dark Prince Barbarians Zappies Bandit
Barbarians Zappies Dark Prince
Freeze Firecracker Barbarians Zappies Dark Prince The Log Bandit
Barbarians Zappies
Barbarians Zappies Dark Prince
Barbarians Dark Prince The Log
Barbarians Dark Prince Zappies Bandit
Firecracker Barbarians Zappies
Barbarians Zappies Firecracker Dark Prince Freeze The Log
Firecracker Barbarians Zappies Dark Prince Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Barbarians Dark Prince Freeze The Log
Firecracker Dark Prince The Log
Firecracker Freeze
Firecracker The Log
The Log Firecracker Freeze
The Log Firecracker Bandit
Firecracker Dark Prince The Log Bandit
Firecracker
Firecracker The Log Bandit
Firecracker Freeze Bandit
Firecracker The Log
Firecracker The Log Bandit
Firecracker The Log Bandit
Freeze
Firecracker Dark Prince The Log Bandit
Firecracker The Log
The Log
The Log
Barbarians The Log
Firecracker Freeze The Log Dark Prince
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker
Firecracker Zappies Freeze
The Log Bandit
Firecracker Zappies Freeze
Firecracker The Log
Barbarians Zappies Dark Prince Freeze Bandit
Firecracker Zappies
Freeze
The Log
Firecracker Dark Prince
The Log Firecracker
Firecracker Dark Prince
Firecracker Zappies Freeze The Log
Firecracker Zappies
Firecracker Dark Prince Freeze The Log Bandit

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