My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Baby Dragon Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Baby Dragon Witch P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Barbarians Baby Dragon Witch Ram Rider
Zap
Firecracker Witch Ram Rider
Barbarian Barrel
Firecracker Barbarians Wizard Witch
The Log
Firecracker Barbarians Witch Ram Rider
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Wizard Baby Dragon Witch P.E.K.K.A Ram Rider
Fireball
Firecracker Barbarians Wizard Baby Dragon Witch Ram Rider
Poison
Firecracker Barbarians Wizard Witch
Lightning
Wizard Baby Dragon Witch Ram Rider
Rocket
Barbarians Wizard Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Baby Dragon Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Baby Dragon Poison Barbarians Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Baby Dragon Poison Barbarians

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Baby Dragon P.E.K.K.A Ram Rider
Barbarians
Wizard
P.E.K.K.A Ram Rider
Baby Dragon
Firecracker Poison Witch P.E.K.K.A Ram Rider
Poison
P.E.K.K.A Baby Dragon Ram Rider
Witch
Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A
Poison Firecracker Wizard Baby Dragon Witch Ram Rider
Ram Rider
Firecracker Wizard Baby Dragon Poison Witch P.E.K.K.A

Defense Synergies 0 5

Firecracker
Baby Dragon P.E.K.K.A
Barbarians
Wizard
P.E.K.K.A
Baby Dragon
Firecracker Witch P.E.K.K.A
Poison
Witch
Baby Dragon
P.E.K.K.A
Firecracker Wizard Baby Dragon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Baby Dragon Ram Rider
Barbarians P.E.K.K.A Firecracker Witch Ram Rider
Barbarians Witch P.E.K.K.A Ram Rider
Barbarians Witch P.E.K.K.A Firecracker Ram Rider
Firecracker Barbarians Poison P.E.K.K.A
Firecracker Baby Dragon
Ram Rider Firecracker Wizard Baby Dragon Poison Witch
Barbarians Baby Dragon Poison P.E.K.K.A Ram Rider
Barbarians Witch P.E.K.K.A
Firecracker Barbarians
Barbarians Poison Witch Firecracker Wizard Baby Dragon Ram Rider
Firecracker Wizard Baby Dragon Poison Witch Ram Rider
Barbarians P.E.K.K.A Wizard Witch Ram Rider
Wizard Firecracker Barbarians Baby Dragon Poison Witch P.E.K.K.A
Barbarians P.E.K.K.A Ram Rider
Barbarians P.E.K.K.A Ram Rider
Barbarians Wizard Firecracker Poison Witch P.E.K.K.A
Firecracker Barbarians Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Poison Witch Firecracker Barbarians Ram Rider
Barbarians P.E.K.K.A Ram Rider
Wizard Firecracker Barbarians Baby Dragon Poison Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Witch P.E.K.K.A
Poison Firecracker Wizard Baby Dragon
Barbarians P.E.K.K.A Witch Ram Rider
P.E.K.K.A Barbarians Ram Rider
Barbarians P.E.K.K.A Witch Ram Rider
Firecracker Wizard Poison Baby Dragon Witch Ram Rider
P.E.K.K.A Barbarians Witch Ram Rider
P.E.K.K.A Barbarians
P.E.K.K.A Firecracker Barbarians Baby Dragon Poison Witch
Witch P.E.K.K.A Barbarians
P.E.K.K.A Barbarians Witch
P.E.K.K.A Barbarians Poison
Barbarians P.E.K.K.A Wizard Witch Ram Rider
Wizard Firecracker Barbarians Baby Dragon Witch
Barbarians Witch Firecracker Baby Dragon Poison P.E.K.K.A
Poison Firecracker Barbarians Wizard Baby Dragon Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Baby Dragon
Firecracker Poison Baby Dragon Ram Rider
Baby Dragon Poison
Firecracker Barbarians Poison
Wizard Poison Firecracker Baby Dragon
Firecracker Wizard Poison Baby Dragon Witch Ram Rider
Firecracker Wizard Baby Dragon Poison Witch
Poison Firecracker Wizard Baby Dragon Ram Rider
Poison Firecracker Wizard Ram Rider
Poison
Firecracker Poison Wizard Ram Rider
Poison Firecracker Wizard Baby Dragon
Poison Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Wizard Baby Dragon Poison Witch
Firecracker Wizard Baby Dragon Poison
Poison
Firecracker Wizard Baby Dragon Poison
Firecracker Wizard Baby Dragon Poison Witch
Baby Dragon Poison
Wizard Poison
Barbarians Baby Dragon Poison
Firecracker Poison Wizard Baby Dragon Witch
Witch
Firecracker Poison Wizard Baby Dragon Witch Ram Rider
Wizard Baby Dragon Poison Witch Ram Rider
Poison Firecracker Baby Dragon
Poison Firecracker Wizard Baby Dragon Witch
Firecracker Wizard Poison Witch
Poison Wizard
Firecracker Poison
P.E.K.K.A
Firecracker Wizard Poison
Barbarians Witch
Poison Firecracker Wizard Baby Dragon Witch Ram Rider
Poison Firecracker Wizard Baby Dragon
Firecracker Wizard Baby Dragon Poison
Poison
Firecracker P.E.K.K.A
Firecracker Baby Dragon Poison Witch
Firecracker Poison Witch
Poison Firecracker Baby Dragon Witch

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