My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Balloon Prince Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Prince
Giant Snowball
Barbarians Witch Balloon
Zap
Firecracker Witch Balloon Prince
Barbarian Barrel
Firecracker Barbarians Valkyrie Witch
The Log
Firecracker Barbarians Witch Prince
Earthquake
Firecracker Barbarians Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Barbarians Valkyrie Witch Balloon Prince
Fireball
Firecracker Barbarians Witch Balloon
Poison
Firecracker Barbarians Witch Balloon
Lightning
Valkyrie Witch Balloon Prince
Rocket
Barbarians Valkyrie Witch Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Valkyrie Freeze Golden Knight Barbarians Witch Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Valkyrie Freeze Golden Knight

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Prince
Barbarians
Balloon
Valkyrie
Balloon Prince Firecracker Witch
Freeze
Balloon
Witch
Valkyrie Prince
Balloon
Valkyrie Freeze Firecracker Barbarians Golden Knight
Prince
Valkyrie Firecracker Witch
Golden Knight
Balloon

Defense Synergies 1 6

Firecracker
Valkyrie Prince Golden Knight
Barbarians
Valkyrie
Firecracker Freeze Witch Prince
Freeze
Valkyrie
Witch
Valkyrie Prince
Balloon
Prince
Firecracker Valkyrie Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Golden Knight
Barbarians Firecracker Valkyrie Witch Prince
Barbarians Witch Prince Valkyrie Freeze
Barbarians Witch Prince Firecracker Valkyrie
Firecracker Barbarians Valkyrie Prince
Freeze Firecracker Valkyrie
Firecracker Freeze Witch
Barbarians Valkyrie Golden Knight
Barbarians Witch Prince
Firecracker Barbarians Valkyrie Prince
Barbarians Valkyrie Witch Firecracker Freeze
Firecracker Witch
Barbarians Prince Valkyrie Freeze Witch
Valkyrie Firecracker Barbarians Freeze Witch Prince Golden Knight
Barbarians Prince
Barbarians Freeze Prince
Barbarians Firecracker Valkyrie Witch Prince
Firecracker Barbarians Valkyrie Witch Prince Golden Knight
Valkyrie Freeze Witch Firecracker Barbarians
Barbarians Prince
Valkyrie Firecracker Barbarians Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Witch Prince
Firecracker Valkyrie Prince
Barbarians Valkyrie Witch Prince Golden Knight
Valkyrie Prince Barbarians
Barbarians Valkyrie Witch Prince
Firecracker Freeze Witch
Prince Barbarians Valkyrie Witch
Barbarians Valkyrie Prince
Freeze Firecracker Barbarians Valkyrie Witch Prince
Witch Barbarians
Barbarians Valkyrie Witch Prince Golden Knight
Barbarians Valkyrie Prince
Barbarians Prince Valkyrie Witch Golden Knight
Firecracker Barbarians Valkyrie Witch
Barbarians Witch Firecracker Valkyrie Freeze Prince Golden Knight
Valkyrie Firecracker Barbarians Freeze Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Freeze Golden Knight
Firecracker Golden Knight
Firecracker Barbarians Valkyrie Freeze Prince
Firecracker Valkyrie
Firecracker Freeze Witch
Firecracker Witch
Firecracker Freeze
Firecracker Golden Knight
Prince
Firecracker Valkyrie Prince Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker Freeze
Firecracker Prince
Firecracker Witch Golden Knight
Firecracker
Freeze
Firecracker Prince
Firecracker Valkyrie Witch Golden Knight
Prince
Prince
Barbarians
Firecracker Freeze Valkyrie Witch
Witch
Firecracker Witch Golden Knight
Witch Prince Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Freeze Witch
Firecracker Freeze
Prince
Firecracker
Barbarians Freeze Witch Prince
Firecracker Witch
Freeze
Firecracker Valkyrie Prince
Firecracker
Firecracker Prince
Firecracker Freeze Witch Golden Knight
Firecracker Witch
Firecracker Freeze Witch Prince Golden Knight

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