My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Royal Hogs Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Hogs Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Bandit
Giant Snowball
Barbarians Royal Hogs
Zap
Firecracker Royal Hogs Bandit
Barbarian Barrel
Firecracker Barbarians Valkyrie Bomb Tower Wizard Royal Hogs Bandit
The Log
Firecracker Barbarians Royal Hogs Bandit
Earthquake
Firecracker Barbarians Bomb Tower Royal Hogs
Arrows
Firecracker Royal Hogs
Royal Delivery
Firecracker Barbarians Valkyrie Wizard Royal Hogs Bandit
Fireball
Firecracker Barbarians Bomb Tower Wizard Royal Hogs Bandit
Poison
Firecracker Barbarians Bomb Tower Wizard Royal Hogs
Lightning
Valkyrie Bomb Tower Wizard Bandit
Rocket
Barbarians Valkyrie Bomb Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Bandit Valkyrie Bomb Tower Barbarians Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Bandit Valkyrie

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Royal Hogs Bandit
Barbarians
Valkyrie
Firecracker Wizard Royal Hogs Bandit
Bomb Tower
Wizard
Valkyrie Royal Hogs Rage Bandit
Royal Hogs
Firecracker Valkyrie Wizard Bandit
Rage
Wizard
Bandit
Firecracker Valkyrie Wizard Royal Hogs

Defense Synergies 1 6

Firecracker
Valkyrie Bomb Tower Bandit
Barbarians
Valkyrie
Firecracker Bomb Tower Wizard Bandit
Bomb Tower
Firecracker Valkyrie
Wizard
Valkyrie Bandit
Royal Hogs
Rage
Bandit
Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard
Barbarians Bomb Tower Firecracker Valkyrie Bandit
Barbarians Bomb Tower Valkyrie Bandit
Barbarians Bomb Tower Firecracker Valkyrie Bandit
Firecracker Barbarians Valkyrie Bomb Tower
Firecracker Valkyrie Bomb Tower Bandit
Firecracker Bomb Tower Wizard
Barbarians Valkyrie Bomb Tower Bandit
Barbarians Bomb Tower
Firecracker Barbarians Valkyrie Bandit
Barbarians Valkyrie Firecracker Bomb Tower Wizard Bandit
Firecracker Wizard
Barbarians Bomb Tower Valkyrie Wizard Bandit
Valkyrie Bomb Tower Wizard Firecracker Barbarians
Barbarians Bomb Tower Bandit
Barbarians Bomb Tower Bandit
Barbarians Bomb Tower Wizard Firecracker Valkyrie
Bomb Tower Firecracker Barbarians Valkyrie Wizard Bandit
Valkyrie Bomb Tower Wizard Firecracker Barbarians Bandit
Barbarians Bomb Tower
Valkyrie Wizard Firecracker Barbarians Bomb Tower Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Bandit
Bandit Firecracker Valkyrie Bomb Tower Wizard
Barbarians Bandit Valkyrie Bomb Tower
Valkyrie Barbarians Bandit
Barbarians Valkyrie Bandit
Firecracker Wizard Bomb Tower
Barbarians Valkyrie Bomb Tower Bandit
Barbarians Valkyrie Bomb Tower
Firecracker Barbarians Valkyrie Bomb Tower Bandit
Barbarians
Barbarians Valkyrie Bomb Tower
Barbarians Valkyrie
Barbarians Valkyrie Bomb Tower Wizard Bandit
Wizard Firecracker Barbarians Valkyrie Bomb Tower
Barbarians Firecracker Valkyrie Bomb Tower
Valkyrie Firecracker Barbarians Bomb Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Bandit
Firecracker Bandit
Bandit
Firecracker Barbarians Valkyrie
Wizard Firecracker Valkyrie
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard Bandit
Firecracker Valkyrie Wizard Bandit
Firecracker Wizard
Firecracker Bandit
Firecracker Bandit
Firecracker
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Wizard Bandit
Firecracker Valkyrie Wizard
Wizard
Barbarians
Firecracker Valkyrie Wizard
Firecracker Wizard Bandit
Wizard Bandit
Firecracker Bandit
Firecracker Wizard
Firecracker Wizard
Wizard Bandit
Firecracker
Firecracker Wizard
Barbarians Bandit
Firecracker Wizard
Firecracker Valkyrie Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Bandit

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