My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Barbarians Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Barbarians Elixir Golem Ice Wizard
The Log
Firecracker Barbarians Elixir Golem
Earthquake
Firecracker Barbarians Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Elixir Golem Battle Healer Electro Dragon Ice Wizard
Fireball
Firecracker Barbarians Elixir Golem Battle Healer Electro Dragon Ice Wizard
Poison
Firecracker Barbarians Elixir Golem Battle Healer Electro Dragon Ice Wizard
Lightning
Battle Healer Electro Dragon Ice Wizard Monk
Rocket
Barbarians Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Tornado Ice Wizard Battle Healer Barbarians Electro Dragon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Elixir Golem Tornado Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Tornado Monk
Barbarians
Battle Healer
Elixir Golem
Firecracker Battle Healer Tornado Electro Dragon Ice Wizard Monk
Battle Healer
Elixir Golem Electro Dragon Firecracker Barbarians Tornado Ice Wizard
Tornado
Firecracker Elixir Golem Battle Healer Electro Dragon Ice Wizard
Electro Dragon
Battle Healer Elixir Golem Tornado Ice Wizard
Ice Wizard
Elixir Golem Battle Healer Tornado Electro Dragon
Monk
Firecracker Elixir Golem

Defense Synergies 2 8

Firecracker
Battle Healer Tornado Electro Dragon Ice Wizard
Barbarians
Elixir Golem
Battle Healer
Electro Dragon Firecracker Tornado Ice Wizard
Tornado
Ice Wizard Firecracker Battle Healer Electro Dragon
Electro Dragon
Battle Healer Firecracker Tornado Ice Wizard
Ice Wizard
Tornado Firecracker Battle Healer Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Barbarians Firecracker Battle Healer Electro Dragon Ice Wizard Monk
Barbarians Tornado Electro Dragon Ice Wizard
Barbarians Firecracker Electro Dragon Ice Wizard Monk
Firecracker Barbarians Battle Healer Tornado Monk
Tornado Firecracker Electro Dragon Ice Wizard
Tornado Firecracker Electro Dragon Ice Wizard
Barbarians Battle Healer Electro Dragon Monk
Barbarians Tornado Ice Wizard
Tornado Firecracker Barbarians Battle Healer Ice Wizard
Barbarians Ice Wizard Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon Ice Wizard
Barbarians Battle Healer Electro Dragon Ice Wizard
Firecracker Barbarians Tornado Electro Dragon
Barbarians
Barbarians Tornado Monk
Barbarians Firecracker Tornado Electro Dragon
Firecracker Barbarians Battle Healer Tornado Electro Dragon Ice Wizard
Tornado Firecracker Barbarians Battle Healer Electro Dragon Ice Wizard
Barbarians Tornado
Firecracker Barbarians Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Battle Healer
Firecracker Battle Healer Electro Dragon Monk
Barbarians Battle Healer Electro Dragon
Barbarians Battle Healer Tornado Monk
Barbarians Battle Healer
Firecracker Tornado Electro Dragon Ice Wizard Monk
Barbarians Battle Healer Ice Wizard
Barbarians Battle Healer
Electro Dragon Firecracker Barbarians Tornado Monk
Barbarians
Barbarians Electro Dragon
Monk Barbarians Tornado
Barbarians
Firecracker Barbarians Electro Dragon
Barbarians Electro Dragon Firecracker Battle Healer Tornado Monk
Firecracker Barbarians Battle Healer Electro Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Monk
Firecracker Monk Tornado Electro Dragon Ice Wizard
Electro Dragon
Firecracker Barbarians
Firecracker
Firecracker Tornado Electro Dragon Ice Wizard Monk
Firecracker Tornado
Firecracker Tornado Electro Dragon Ice Wizard
Monk Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Monk Tornado Electro Dragon
Monk Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Tornado
Firecracker Electro Dragon Monk
Firecracker Tornado Electro Dragon Monk
Monk
Tornado
Tornado Monk
Barbarians Electro Dragon Monk
Firecracker Tornado Electro Dragon Ice Wizard
Firecracker Tornado Electro Dragon Ice Wizard Monk
Tornado Electro Dragon Monk
Firecracker Tornado
Firecracker Tornado Electro Dragon Ice Wizard
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Monk
Barbarians Electro Dragon
Firecracker Tornado Electro Dragon Ice Wizard Monk
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado Monk

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