My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Hog Rider
Giant Snowball
Goblins Bats Archers Hog Rider
Zap
Goblins Bats Archers
Barbarian Barrel
Goblins Archers Elite Barbarians Executioner
The Log
Goblins Archers Elite Barbarians Hog Rider
Earthquake
Archers Hog Rider
Arrows
Goblins Bats Archers
Royal Delivery
Goblins Bats Archers Elite Barbarians Hog Rider Executioner
Fireball
Archers Elite Barbarians Hog Rider Executioner
Poison
Bats Archers Executioner
Lightning
Elite Barbarians Executioner
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Archers Tornado Fireball Hog Rider Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Archers Tornado

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Bats
Hog Rider Elite Barbarians
Archers
Goblins Elite Barbarians Hog Rider
Elite Barbarians
Bats Archers Fireball Hog Rider
Fireball
Hog Rider Tornado Elite Barbarians
Hog Rider
Goblins Bats Fireball Archers Elite Barbarians Tornado Executioner
Tornado
Fireball Executioner Hog Rider
Executioner
Tornado Hog Rider

Defense Synergies 2 2

Goblins
Archers
Bats
Archers
Goblins Tornado
Elite Barbarians
Fireball
Tornado
Hog Rider
Tornado
Fireball Executioner Archers
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Elite Barbarians Goblins Bats Executioner
Tornado Goblins Bats Archers Elite Barbarians Executioner
Elite Barbarians Goblins Bats
Elite Barbarians Fireball Tornado
Fireball Tornado Goblins Bats Archers Executioner
Bats Tornado Archers Fireball Executioner
Fireball
Goblins Elite Barbarians Tornado
Elite Barbarians Tornado Goblins Archers
Goblins Bats Archers Executioner Fireball Tornado
Executioner Bats Archers Fireball Tornado
Bats Elite Barbarians Fireball
Fireball Executioner Goblins Bats Tornado
Elite Barbarians
Tornado Elite Barbarians Fireball
Goblins Bats Elite Barbarians Fireball Tornado Executioner
Fireball Goblins Bats Archers Elite Barbarians Tornado Executioner
Tornado Executioner Bats Archers Fireball
Elite Barbarians Tornado
Goblins Bats Archers Elite Barbarians Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Executioner
Goblins Bats Elite Barbarians
Bats Elite Barbarians Fireball Tornado
Elite Barbarians Executioner
Fireball Executioner Bats Archers Tornado
Goblins Bats Archers Elite Barbarians Fireball
Elite Barbarians
Goblins Bats Elite Barbarians Fireball Tornado
Bats Elite Barbarians
Elite Barbarians Fireball Tornado
Elite Barbarians Fireball Executioner
Archers Fireball Executioner
Elite Barbarians Goblins Bats Archers Fireball Tornado Executioner
Bats Executioner Archers Elite Barbarians Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Tornado Executioner
Fireball
Fireball
Fireball Executioner
Fireball Executioner Bats Tornado
Archers Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Goblins Bats Elite Barbarians Fireball Tornado
Fireball Tornado
Fireball Archers Tornado Executioner
Elite Barbarians Fireball Executioner
Fireball
Elite Barbarians Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Bats
Archers Fireball Executioner
Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Executioner
Fireball Tornado Executioner
Fireball Tornado
Fireball Tornado
Elite Barbarians Bats Archers Fireball Tornado Executioner
Bats Fireball
Elite Barbarians Fireball
Fireball
Fireball
Fireball
Bats Archers Fireball
Fireball Archers Tornado Executioner
Fireball
Fireball Executioner
Fireball Executioner
Fireball Tornado
Elite Barbarians Executioner
Bats Elite Barbarians Fireball Tornado
Bats Fireball Tornado Executioner
Fireball Tornado Executioner

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