My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Giant Skeleton P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Giant Skeleton Sparky
Giant Snowball
Three Musketeers
Zap
Three Musketeers Sparky
Barbarian Barrel
Wizard Three Musketeers Giant Skeleton Sparky
The Log
Three Musketeers Giant Skeleton Sparky
Earthquake
Arrows
Royal Delivery
Wizard Three Musketeers Giant Skeleton P.E.K.K.A Sparky
Fireball
Wizard Three Musketeers Sparky
Poison
Wizard Three Musketeers Sparky
Lightning
Wizard Three Musketeers Sparky
Rocket
Wizard Three Musketeers Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Wizard Rocket Giant Skeleton Sparky P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Mirror Fireball Wizard Rocket

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Sparky
Wizard
Giant Skeleton P.E.K.K.A Sparky
Rocket
Mirror
Three Musketeers
Mirror
Mirror
Fireball Rocket Three Musketeers Giant Skeleton Sparky
Giant Skeleton
Wizard Mirror Sparky
P.E.K.K.A
Wizard
Sparky
Fireball Wizard Mirror Giant Skeleton

Defense Synergies 1 3

Fireball
Mirror
Wizard
Giant Skeleton P.E.K.K.A
Rocket
Three Musketeers
Mirror
Fireball Sparky
Giant Skeleton
Wizard
P.E.K.K.A
Wizard
Sparky
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Wizard Sparky
P.E.K.K.A Sparky Three Musketeers
Rocket Three Musketeers P.E.K.K.A Sparky Giant Skeleton
Three Musketeers P.E.K.K.A Sparky
Fireball Rocket Giant Skeleton P.E.K.K.A Sparky
Fireball
Rocket Three Musketeers Fireball Wizard
Rocket Fireball Giant Skeleton P.E.K.K.A Sparky
Three Musketeers P.E.K.K.A Sparky
Giant Skeleton Sparky
Fireball Wizard Giant Skeleton
Three Musketeers Fireball Wizard
P.E.K.K.A Sparky Fireball Wizard Rocket Three Musketeers Giant Skeleton
Fireball Wizard Rocket Three Musketeers Sparky P.E.K.K.A
P.E.K.K.A Sparky Three Musketeers
Rocket Fireball Three Musketeers P.E.K.K.A Sparky
Wizard Three Musketeers Sparky Fireball P.E.K.K.A
Fireball Wizard Three Musketeers
Wizard Fireball Giant Skeleton
P.E.K.K.A Sparky Three Musketeers
Wizard Fireball Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Giant Skeleton P.E.K.K.A Sparky
Fireball Wizard Rocket
Giant Skeleton P.E.K.K.A Rocket Sparky
Rocket Giant Skeleton P.E.K.K.A Fireball Sparky
Giant Skeleton P.E.K.K.A Three Musketeers Sparky
Fireball Wizard Rocket Three Musketeers
Rocket P.E.K.K.A Sparky Fireball Giant Skeleton
Giant Skeleton P.E.K.K.A Sparky
Rocket Giant Skeleton P.E.K.K.A Fireball Sparky
P.E.K.K.A Three Musketeers Sparky
P.E.K.K.A Giant Skeleton Sparky
Rocket P.E.K.K.A Fireball Giant Skeleton
Rocket Giant Skeleton P.E.K.K.A Fireball Wizard Three Musketeers Sparky
Wizard Fireball Three Musketeers Sparky
Sparky Fireball Rocket Three Musketeers Giant Skeleton P.E.K.K.A
Fireball Wizard Giant Skeleton P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket Giant Skeleton Sparky
Fireball
Rocket Fireball Giant Skeleton Sparky
Fireball Rocket Giant Skeleton Sparky
Fireball Wizard Rocket Sparky
Fireball Wizard Rocket
Wizard Sparky
Fireball Wizard
Fireball Wizard
Rocket Fireball Three Musketeers Sparky
Rocket Fireball Wizard Sparky
Fireball Wizard Rocket
Rocket Fireball Three Musketeers Sparky
Fireball Rocket
Fireball Sparky
Rocket Fireball Wizard Three Musketeers Sparky
Fireball Wizard Rocket Three Musketeers Sparky
Fireball Rocket Three Musketeers Sparky
Rocket Sparky
Rocket Fireball Wizard Three Musketeers Sparky
Rocket Fireball Wizard
Rocket Fireball Giant Skeleton Sparky
Rocket Fireball Wizard
Rocket Sparky
Rocket Fireball
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Rocket Sparky
Fireball Wizard Sparky
Rocket Fireball Wizard
Fireball Sparky
Fireball Wizard Rocket Sparky
Rocket Fireball Sparky
P.E.K.K.A Giant Skeleton Sparky
Rocket Fireball Wizard Sparky
Fireball Rocket
Fireball Rocket Wizard Three Musketeers
Fireball
Fireball Wizard Rocket Three Musketeers Sparky
Fireball Wizard
Rocket Fireball Giant Skeleton Sparky
Three Musketeers P.E.K.K.A Sparky
Fireball Rocket Giant Skeleton Sparky
Fireball Rocket
Fireball Rocket Giant Skeleton Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: