My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Furnace Skeleton Army
Zap
Furnace Skeleton Army
Barbarian Barrel
Valkyrie Bomb Tower Furnace Skeleton Army
The Log
Hog Rider Furnace Skeleton Army
Earthquake
Bomb Tower Hog Rider Furnace Skeleton Army
Arrows
Furnace Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army
Fireball
Bomb Tower Hog Rider Furnace Skeleton Army
Poison
Bomb Tower Furnace Skeleton Army
Lightning
Valkyrie Bomb Tower Furnace
Rocket
Valkyrie Bomb Tower Hog Rider Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Furnace Tornado Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Tornado Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Tornado Fireball Valkyrie Bomb Tower Hog Rider Furnace Freeze

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Tornado Fireball Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Hog Rider Tornado Freeze
Valkyrie
Hog Rider Furnace Tornado
Bomb Tower
Hog Rider
Fireball Valkyrie Freeze Furnace Tornado
Furnace
Valkyrie Hog Rider
Skeleton Army
Tornado
Fireball Valkyrie Hog Rider Freeze
Freeze
Hog Rider Fireball Tornado

Defense Synergies 2 11

Fireball
Tornado Valkyrie Bomb Tower Freeze
Valkyrie
Fireball Bomb Tower Furnace Tornado Freeze
Bomb Tower
Tornado Fireball Valkyrie Skeleton Army
Hog Rider
Furnace
Valkyrie Skeleton Army Tornado
Skeleton Army
Bomb Tower Furnace Freeze
Tornado
Fireball Bomb Tower Valkyrie Furnace
Freeze
Fireball Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie
Bomb Tower Skeleton Army Valkyrie Furnace
Bomb Tower Furnace Skeleton Army Tornado Valkyrie Freeze
Bomb Tower Skeleton Army Valkyrie Furnace
Fireball Valkyrie Bomb Tower Skeleton Army Tornado
Fireball Skeleton Army Tornado Freeze Valkyrie Bomb Tower Furnace
Furnace Tornado Fireball Bomb Tower Freeze
Fireball Valkyrie Bomb Tower
Bomb Tower Furnace Skeleton Army Tornado
Skeleton Army Tornado Valkyrie
Valkyrie Skeleton Army Fireball Bomb Tower Furnace Tornado Freeze
Fireball Furnace Tornado
Bomb Tower Furnace Skeleton Army Fireball Valkyrie Freeze
Fireball Valkyrie Bomb Tower Skeleton Army Furnace Tornado Freeze
Skeleton Army Bomb Tower Furnace
Bomb Tower Skeleton Army Tornado Fireball Furnace Freeze
Bomb Tower Fireball Valkyrie Furnace Skeleton Army Tornado
Fireball Bomb Tower Valkyrie Furnace Skeleton Army Tornado
Valkyrie Bomb Tower Furnace Tornado Freeze Fireball
Bomb Tower Tornado
Valkyrie Skeleton Army Fireball Bomb Tower Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Furnace
Fireball Valkyrie Bomb Tower
Skeleton Army Valkyrie Bomb Tower Furnace
Valkyrie Skeleton Army Fireball Tornado
Valkyrie Skeleton Army
Fireball Furnace Bomb Tower Tornado Freeze
Skeleton Army Fireball Valkyrie Bomb Tower Furnace
Valkyrie Bomb Tower Skeleton Army
Freeze Fireball Valkyrie Bomb Tower Skeleton Army Tornado
Skeleton Army
Valkyrie Bomb Tower
Skeleton Army Fireball Valkyrie Tornado
Skeleton Army Fireball Valkyrie Bomb Tower
Fireball Valkyrie Bomb Tower Furnace Skeleton Army
Skeleton Army Fireball Valkyrie Bomb Tower Furnace Tornado Freeze
Valkyrie Fireball Bomb Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Freeze
Fireball Tornado
Fireball
Fireball Valkyrie Freeze
Fireball Valkyrie Furnace
Fireball Furnace Tornado Freeze
Furnace Tornado
Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado
Fireball Valkyrie Tornado
Fireball Tornado
Fireball
Fireball Freeze
Fireball Furnace
Fireball Furnace
Fireball Furnace
Fireball Tornado Freeze
Fireball
Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Freeze Fireball Valkyrie Furnace
Fireball Tornado
Fireball Tornado
Fireball Tornado
Fireball Furnace Tornado
Fireball Freeze
Fireball
Fireball
Fireball Freeze
Fireball
Fireball Skeleton Army Freeze
Fireball Tornado
Freeze
Fireball
Fireball Valkyrie
Fireball
Fireball Tornado
Fireball Tornado Freeze
Fireball Tornado
Fireball Tornado Freeze

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